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Searched refs:g_AttribLocationPosition (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/intel/tools/imgui/
H A Dimgui_impl_opengl3.cpp71 static int g_AttribLocationPosition = 0, g_AttribLocationUV = 0, g_AttribLocationColor = 0; variable
166 glEnableVertexAttribArray(g_AttribLocationPosition); in ImGui_ImplOpenGL3_RenderDrawData()
169 glVertexAttribPointer(g_AttribLocationPosition, 2, GL_FLOAT, GL_FALSE, sizeof(ImDrawVert), (GLvoid*)IM_OFFSETOF(ImDrawVert, pos)); in ImGui_ImplOpenGL3_RenderDrawData()
401 g_AttribLocationPosition = glGetAttribLocation(g_ShaderHandle, "Position"); in ImGui_ImplOpenGL3_CreateDeviceObjects()

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