Searched refs:function_object (Results 1 - 2 of 2) sorted by relevance
/third_party/node/deps/v8/src/runtime/ |
H A D | runtime-test.cc | 150 Handle<Object> function_object = args.at(0); in RUNTIME_FUNCTION() local 151 if (!function_object->IsJSFunction()) return CrashUnlessFuzzing(isolate); in RUNTIME_FUNCTION() 152 Handle<JSFunction> function = Handle<JSFunction>::cast(function_object); in RUNTIME_FUNCTION() 297 Handle<Object> function_object = args.at(0); in OptimizeFunctionOnNextCall() local 298 if (!function_object->IsJSFunction()) return CrashUnlessFuzzing(isolate); in OptimizeFunctionOnNextCall() 299 Handle<JSFunction> function = Handle<JSFunction>::cast(function_object); in OptimizeFunctionOnNextCall() 372 Handle<Object> function_object = args.at(0); in RUNTIME_FUNCTION() local 373 if (!function_object->IsJSFunction()) return CrashUnlessFuzzing(isolate); in RUNTIME_FUNCTION() 374 Handle<JSFunction> function = Handle<JSFunction>::cast(function_object); in RUNTIME_FUNCTION() 698 Handle<Object> function_object in RUNTIME_FUNCTION() local 738 Handle<Object> function_object = args.at(0); RUNTIME_FUNCTION() local [all...] |
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cGPUShaderFP64Tests.cpp | 12910 const functionObject& function_object) const; 12913 const functionObject& function_object) const; 12916 const functionObject& function_object) const; 12919 const functionObject& function_object) const; 12928 void prepareArgument(const functionObject& function_object, glw::GLuint vertex, glw::GLubyte* buffer); 12930 void prepareComponents(const functionObject& function_object, glw::GLuint vertex, glw::GLuint argument, 12933 void prepareProgram(const functionObject& function_object, Utils::programInfo& program_info); 12935 void prepareTestData(const functionObject& function_object); 12936 void prepareVertexShaderCode(const functionObject& function_object); 12940 void testBegin(const functionObject& function_object, gl 14781 prepareArgument(const functionObject& function_object, glw::GLuint vertex, glw::GLubyte* buffer) prepareArgument() argument 14801 prepareComponents(const functionObject& function_object, glw::GLuint vertex, glw::GLuint argument, glw::GLubyte* buffer) prepareComponents() argument 14942 prepareProgram(const functionObject& function_object, Utils::programInfo& out_program_info) prepareProgram() argument 14957 prepareTestData(const functionObject& function_object) prepareTestData() argument 14986 prepareVertexShaderCode(const functionObject& function_object) prepareVertexShaderCode() argument 15162 testBegin(const functionObject& function_object, glw::GLuint program_id, glw::GLuint vertex) testBegin() argument 15266 isResultEdgeCase(const functionObject& function_object, glw::GLuint vertex, const Utils::_variable_type result_type, const glw::GLvoid* expected_result_src, const glw::GLvoid* result_src) isResultEdgeCase() argument 15329 verifyResults(const functionObject& function_object, glw::GLuint vertex) verifyResults() argument [all...] |
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