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Searched refs:fstrstr (Results 1 - 4 of 4) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DPointSprites.cpp119 std::stringstream fstrstr; in initializeBenchmark() local
121 fstrstr << "precision mediump float;\n"; in initializeBenchmark()
125 fstrstr << "varying vec4 v" << varCount << ";\n"; in initializeBenchmark()
128 fstrstr << "void main()\n" in initializeBenchmark()
134 fstrstr << " colorOut.r += v" << varCount << ".r;\n"; in initializeBenchmark()
137 fstrstr << " gl_FragColor = colorOut;\n" in initializeBenchmark()
140 mProgram = CompileProgram(vstrstr.str().c_str(), fstrstr.str().c_str()); in initializeBenchmark()
H A DTextureSampling.cpp124 std::stringstream fstrstr; in initShaders() local
125 fstrstr << "precision mediump float;\n" in initShaders()
129 fstrstr << "uniform sampler2D uSampler" << count << ";\n"; in initShaders()
131 fstrstr << "void main()\n" in initShaders()
139 fstrstr << " for (int x = 0; x < " << params.kernelSize in initShaders()
152 fstrstr << " gl_FragColor = colorOut;\n" in initShaders()
155 mProgram = CompileProgram(vstrstr.str().c_str(), fstrstr.str().c_str()); in initShaders()
H A DUniformsPerf.cpp323 std::stringstream fstrstr; in initShaders() local
324 fstrstr << "#version 300 es\n"; in initShaders()
325 fstrstr << "precision mediump float;\n"; in initShaders()
326 fstrstr << "out vec4 fragColor;\n"; in initShaders()
330 fstrstr << "uniform " << typeString << " " << GetUniformLocationName(i, false) << ";\n"; in initShaders()
332 fstrstr << "void main()\n" in initShaders()
342 fstrstr << " fragColor += "; in initShaders()
343 fstrstr << uniformOperation; in initShaders()
344 fstrstr << ";\n"; in initShaders()
346 fstrstr << "}"; in initShaders()
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H A DTexturesPerf.cpp180 std::stringstream fstrstr; in initShaders() local
183 fstrstr << "uniform sampler2D tex" << i << ";"; in initShaders()
185 fstrstr << "void main()\n" in initShaders()
190 fstrstr << "+ texture2D(tex" << i << ", vec2(0, 0))"; in initShaders()
192 fstrstr << ";\n" in initShaders()
195 mProgram = CompileProgram(vs.c_str(), fstrstr.str().c_str()); in initShaders()

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