Searched refs:fshader (Results 1 - 3 of 3) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/common/subgroups/ |
H A D | glcSubgroupsTestsUtils.cpp | 173 const GlslSource * fshader, in makeGraphicsPipeline() 240 if (fshader) in makeGraphicsPipeline() 243 tcu::StringTemplate shaderTemplate(fshader->sources[glu::SHADERTYPE_FRAGMENT][0]); in makeGraphicsPipeline() 265 if (fshader) in makeGraphicsPipeline() 281 if (fshader) in makeGraphicsPipeline() 294 << "Fragment: " << (fshader ? program->getShaderInfo(glu::SHADERTYPE_FRAGMENT).infoLog : "n/a") << "\n" in makeGraphicsPipeline() 1098 const GlslSource& fshader = context.getSourceCollection().get("fragment"); in makeTessellationEvaluationFrameBufferTest() local 1140 &vshader, &fshader, DE_NULL, &tcshader, &teshader)); in makeTessellationEvaluationFrameBufferTest() 1282 const GlslSource& fshader = context.getSourceCollection().get("fragment"); in makeGeometryFrameBufferTest() local 1324 &vshader, &fshader, in makeGeometryFrameBufferTest() 170 makeGraphicsPipeline(glc::Context& context, const subgroups::ShaderStageFlags stages, const GlslSource * vshader, const GlslSource * fshader, const GlslSource * gshader, const GlslSource * tcshader, const GlslSource * teshader) makeGraphicsPipeline() argument 1483 const GlslSource *fshader = DE_NULL; allStages() local 1731 const GlslSource& fshader = context.getSourceCollection().get("fragment"); makeVertexFrameBufferTest() local 1899 const GlslSource& fshader = context.getSourceCollection().get("fragment"); makeFragmentFrameBufferTest() local [all...] |
/third_party/skia/third_party/externals/angle2/src/libANGLE/ |
H A D | GLES1Renderer.h | 157 ShaderProgramID fshader,
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/third_party/skia/src/gpu/gl/ |
H A D | GrGLGpu.cpp | 3160 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fCopyPrograms[progIdx].fProgram, in createCopyProgram() local 3177 GL_CALL(DeleteShader(fshader)); in createCopyProgram() 3314 GrGLuint fshader = GrGLCompileAndAttachShader(*fGLContext, fMipmapPrograms[progIdx].fProgram, in createMipmapProgram() local 3329 GL_CALL(DeleteShader(fshader)); in createMipmapProgram()
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