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Searched refs:fs_nir (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dv_meta_clear.c444 struct nir_shader *fs_nir, in create_pipeline()
472 if (fs_nir) { in create_pipeline()
473 fs_m = vk_shader_module_from_nir(fs_nir); in create_pipeline()
558 ralloc_free(fs_nir); in create_pipeline()
576 nir_shader *fs_nir = get_color_clear_rect_fs(rt_idx, format); in create_color_clear_pipeline() local
615 vs_nir, gs_nir, fs_nir, in create_color_clear_pipeline()
638 nir_shader *fs_nir = has_depth ? get_depth_clear_rect_fs() : NULL; in create_depth_clear_pipeline() local
674 vs_nir, gs_nir, fs_nir, in create_depth_clear_pipeline()
438 create_pipeline(struct v3dv_device *device, struct v3dv_render_pass *pass, uint32_t subpass_idx, uint32_t samples, struct nir_shader *vs_nir, struct nir_shader *gs_nir, struct nir_shader *fs_nir, const VkPipelineVertexInputStateCreateInfo *vi_state, const VkPipelineDepthStencilStateCreateInfo *ds_state, const VkPipelineColorBlendStateCreateInfo *cb_state, const VkPipelineLayout layout, VkPipeline *pipeline) create_pipeline() argument
H A Dv3dv_meta_copy.c1605 struct nir_shader *fs_nir,
1840 nir_shader *fs_nir = get_texel_buffer_copy_fs(device, format, cswizzle); in create_texel_buffer_copy_pipeline() local
1877 vs_nir, gs_nir, fs_nir, in create_texel_buffer_copy_pipeline()
3369 struct nir_shader *fs_nir, in create_pipeline()
3378 struct vk_shader_module fs_m = vk_shader_module_from_nir(fs_nir); in create_pipeline()
3480 ralloc_free(fs_nir); in create_pipeline()
3528 nir_shader *fs_nir = in create_blit_pipeline() local
3566 vs_nir, NULL, fs_nir, in create_blit_pipeline()
3365 create_pipeline(struct v3dv_device *device, struct v3dv_render_pass *pass, struct nir_shader *vs_nir, struct nir_shader *gs_nir, struct nir_shader *fs_nir, const VkPipelineVertexInputStateCreateInfo *vi_state, const VkPipelineDepthStencilStateCreateInfo *ds_state, const VkPipelineColorBlendStateCreateInfo *cb_state, const VkPipelineMultisampleStateCreateInfo *ms_state, const VkPipelineLayout layout, VkPipeline *pipeline) create_pipeline() argument
/third_party/mesa3d/src/amd/vulkan/
H A Dradv_meta_clear.c78 struct nir_shader *vs_nir, struct nir_shader *fs_nir, in create_pipeline()
95 .stageCount = fs_nir ? 2 : 1, in create_pipeline()
107 .module = vk_shader_module_handle_from_nir(fs_nir), in create_pipeline()
167 ralloc_free(fs_nir); in create_pipeline()
177 struct nir_shader *fs_nir; in create_color_pipeline() local
186 build_color_shaders(device, &vs_nir, &fs_nir, frag_output); in create_color_pipeline()
231 create_pipeline(device, samples, vs_nir, fs_nir, &vi_state, &ds_state, &cb_state, in create_color_pipeline()
441 struct nir_shader *vs_nir, *fs_nir; in create_depthstencil_pipeline() local
450 build_depthstencil_shader(device, &vs_nir, &fs_nir, unrestricted); in create_depthstencil_pipeline()
504 create_pipeline(device, samples, vs_nir, fs_nir, in create_depthstencil_pipeline()
77 create_pipeline(struct radv_device *device, uint32_t samples, struct nir_shader *vs_nir, struct nir_shader *fs_nir, const VkPipelineVertexInputStateCreateInfo *vi_state, const VkPipelineDepthStencilStateCreateInfo *ds_state, const VkPipelineColorBlendStateCreateInfo *cb_state, const VkPipelineRenderingCreateInfo *dyn_state, const VkPipelineLayout layout, const struct radv_graphics_pipeline_create_info *extra, const VkAllocationCallbacks *alloc, VkPipeline *pipeline) create_pipeline() argument
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