Home
last modified time | relevance | path

Searched refs:fs_body (Results 1 - 25 of 26) sorted by relevance

12

/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/
H A DesextcTessellationShaderPoints.hpp94 const char* fs_body; member
111 fs_body = NULL; in _test_descriptor()
H A DesextcTessellationShaderPoints.cpp205 pass_fs_gs_tes_vs.fs_body = "${VERSION}\n" in initTest()
317 pass_fs_tes_vs.fs_body = "${VERSION}\n" in initTest()
490 if (test.fs_body != NULL) in iterate()
521 buildProgram(test.po_id, test.fs_id, test.fs_id ? 1 : 0, &test.fs_body, test.gs_id, test.gs_id ? 1 : 0, in iterate()
H A DesextcTessellationShaderXFB.cpp283 const char* fs_body = "${VERSION}\n" in initTest() local
294 shaderSourceSpecialized(m_fs_id, 1 /* count */, &fs_body); in initTest()
302 &fs_body, 0, /* n_varyings */ in initTest()
515 const char* src[] = { fs_body, gs_body, tc_body, te_body, vs_body }; in initTest()
H A DesextcTessellationShaderProgramInterfaces.cpp178 const char* fs_body = "${VERSION}\n" in initTest() local
299 bool link_success = buildProgram(m_po_id, m_fs_shader_id, 1, &fs_body, m_tc_shader_id, 5, tc_code, m_te_shader_id, in initTest()
H A DesextcTessellationShaderTCTE.cpp359 const char* fs_body = "${VERSION}\n" in executeTestRun() local
365 shaderSourceSpecialized(run.fs_id, 1 /* count */, &fs_body); in executeTestRun()
1299 const char* fs_body = "${VERSION}\n" in initTest() local
1305 shaderSourceSpecialized(m_fs_id, 1 /* count */, &fs_body); in initTest()
1453 const char* src[] = { fs_body, tc_body, te_body, vs_body }; in initTest()
3349 const char* fs_body = "${VERSION}\n" in initTestDescriptor() local
3355 shaderSourceSpecialized(out_test_ptr->fs_id, 1 /* count */, &fs_body); in initTestDescriptor()
3930 const char* fs_body = "${VERSION}\n" in initTestDescriptor() local
3936 shaderSourceSpecialized(out_test_ptr->fs_id, 1 /* count */, &fs_body); in initTestDescriptor()
H A DesextcTessellationShaderBarrier.cpp189 const char* fs_body = "${VERSION}\n" in initTest() local
219 if (!buildProgram(m_po_id, m_fs_id, 1, &fs_body, m_tcs_id, 1, &tcs_body, m_tes_id, 1, &tes_body, m_vs_id, 1, in initTest()
H A DesextcTessellationShaderProperties.cpp230 const char* fs_body = "${VERSION}\n" in initTest() local
245 shaderSourceSpecialized(m_fs_id, 1 /* count */, &fs_body); in initTest()
H A DesextcTessellationShaderVertexOrdering.cpp200 const char* fs_body = "${VERSION}\n" in initTest() local
206 shaderSourceSpecialized(m_fs_id, 1 /* count */, &fs_body); in initTest()
H A DesextcTessellationShaderTessellation.cpp472 const char* fs_body = "${VERSION}\n" in initTest() local
478 shaderSourceSpecialized(m_fs_id, 1 /* count */, &fs_body); in initTest()
1026 const char* fs_body = "${VERSION}\n" in initTest() local
1032 shaderSourceSpecialized(m_fs_id, 1 /* count */, &fs_body); in initTest()
1769 const char* fs_body = "${VERSION}\n" in initTest() local
1775 shaderSourceSpecialized(m_fs_id, 1 /* count */, &fs_body); in initTest()
H A DesextcTessellationShaderTriangles.cpp192 const char* fs_body = "${VERSION}\n" in initTest() local
198 shaderSourceSpecialized(m_fs_id, 1 /* count */, &fs_body); in initTest()
H A DesextcTessellationShaderUtils.cpp566 const char* fs_body = "${VERSION}\n" in init() local
578 m_parent_test->shaderSourceSpecialized(m_fs_id, 1 /* count */, &fs_body); in init()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cTextureStorageMultisampleGetActiveUniformTests.hpp61 static const char* fs_body; member in glcts::MultisampleTextureGetActiveUniformSamplersTest
H A Des31cTextureStorageMultisampleGetActiveUniformTests.cpp47 const char* MultisampleTextureGetActiveUniformSamplersTest::fs_body = member in glcts::MultisampleTextureGetActiveUniformSamplersTest
224 &fs_body, NULL); /* length */ in iterate()
H A Des31cTextureStorageMultisampleFunctionalTests.cpp428 const glw::GLchar* fs_body = "#version 310 es\n" in iterate() local
439 gl.shaderSource(fs_id, 1 /* count */, &fs_body, NULL); in iterate()
847 static const char* fs_body = "#version 310 es\n" in iterate() local
893 gl.shaderSource(fs_id, 1 /* count */, &fs_body, NULL); in iterate()
2498 static const char* fs_body = in iterate() local
2539 gl.shaderSource(fs_id, 1 /* count */, &fs_body, NULL); in iterate()
2831 static const char* fs_body = "#version 310 es\n" in iterate() local
2839 gl.shaderSource(fs_id, 1 /* count */, &fs_body, NULL); in iterate()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl3cCommonBugsTests.cpp110 const char* fs_body = "#version 140\n" in initTest() local
148 &fs_body, DE_NULL); /* length */ in initTest()
2567 std::string fs_body; in runPipelineObjectValidationTestMode() local
2586 { &fs_body, &m_fs_po_id, SHADER_STAGE_FRAGMENT, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER }, in runPipelineObjectValidationTestMode()
2758 std::string fs_body; in runSeparateShaderTestMode() local
2771 } shaders[] = { { &fs_body, &m_fs_id, SHADER_STAGE_FRAGMENT, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER }, in runSeparateShaderTestMode()
2862 << ((fs_body.length() > 0) ? fs_body : "[not used]") in runSeparateShaderTestMode()
H A Dgl3cCullDistanceTests.cpp58 * @param [in] fs_body Fragment shader source code
69 const glw::GLchar* cs_body, const glw::GLchar* fs_body, in buildProgram()
82 } shaders_configuration[] = { { GL_COMPUTE_SHADER, cs_body, 0 }, { GL_FRAGMENT_SHADER, fs_body, 0 }, in buildProgram()
711 std::string fs_body = fs_body_template; in iterate() local
815 } shader_bodies[] = { { &cs_body, GL_COMPUTE_SHADER }, { &fs_body, GL_FRAGMENT_SHADER }, in iterate()
916 current_stage.use_fs ? fs_body.c_str() : DE_NULL, current_stage.use_gs ? gs_body.c_str() : DE_NULL, in iterate()
2991 const glw::GLchar* fs_body = "#version 130\n" in iterate() local
3114 &fs_body, DE_NULL); /* length */ in iterate()
68 buildProgram(const glw::Functions& gl, tcu::TestContext& testCtx, const glw::GLchar* cs_body, const glw::GLchar* fs_body, const glw::GLchar* gs_body, const glw::GLchar* tc_body, const glw::GLchar* te_body, const glw::GLchar* vs_body, const glw::GLuint& n_tf_varyings, const glw::GLchar** tf_varyings, glw::GLuint* out_program) buildProgram() argument
H A Dgl3cCullDistanceTests.hpp51 const glw::GLchar* fs_body, const glw::GLchar* gs_body, const glw::GLchar* tc_body,
H A Dgl4cShaderSubroutineTests.cpp808 * @param fs_body Body to use for the fragment shader. Can be an empty string.
832 const std::string& te_body, const std::string& gs_body, const std::string& fs_body, in buildProgram()
904 const char* fs_body_raw_ptr = fs_body.c_str(); in buildProgram()
5022 "", /* fs_body */ in initTest()
7033 std::string fs_body = getFragmentShaderBody(n_id); in initTest() local
7034 const char* fs_body_raw_ptr = fs_body.c_str(); in initTest()
8213 const std::string fs_body = getShaderBody(Utils::SHADER_STAGE_FRAGMENT, n_id); in initTest() local
8219 if (!Utils::buildProgram(gl, vs_body, tc_body, te_body, gs_body, fs_body, DE_NULL, /* xfb_varyings */ in initTest()
8234 const char* fs_body_raw_ptr = fs_body.c_str(); in initTest()
9244 std::string fs_body in initTest() local
831 buildProgram(const glw::Functions& gl, const std::string& vs_body, const std::string& tc_body, const std::string& te_body, const std::string& gs_body, const std::string& fs_body, const glw::GLchar** xfb_varyings, const unsigned int& n_xfb_varyings, glw::GLuint* out_vs_id, glw::GLuint* out_tc_id, glw::GLuint* out_te_id, glw::GLuint* out_gs_id, glw::GLuint* out_fs_id, glw::GLuint* out_po_id) buildProgram() argument
10393 const std::string fs_body = getFragmentShaderBody(referencing_stage); executeTestCase() local
11357 std::string fs_body = getFragmentShaderBody(shader_stage == Utils::SHADER_STAGE_FRAGMENT); executeIteration() local
11740 std::string fs_body = getFragmentShaderBody(shader_stage == Utils::SHADER_STAGE_FRAGMENT); executeIteration() local
12415 std::string fs_body = getFragmentShaderBody(shader_stage == Utils::SHADER_STAGE_FRAGMENT); executeIteration() local
[all...]
H A Dgl4cPipelineStatisticsQueryTests.hpp414 void buildProgram(const char* cs_body, const char* fs_body, const char* gs_body, const char* tc_body,
H A Dgl3cGPUShader5Tests.cpp707 std::string fs_body = fs_body_template; in getFragmentShader() local
709 return fs_body; in getFragmentShader()
H A Dgl4cPipelineStatisticsQueryTests.cpp1702 * @param fs_body Fragment shader body. If not NULL, @param cs_body must be NULL.
1709 void PipelineStatisticsQueryTestFunctionalBase::buildProgram(const char* cs_body, const char* fs_body, in buildProgram() argument
1722 DE_ASSERT((cs_body != DE_NULL && (fs_body == DE_NULL && gs_body == DE_NULL && tc_body == DE_NULL && in buildProgram()
1724 (cs_body == DE_NULL && (fs_body != DE_NULL || gs_body != DE_NULL || tc_body != DE_NULL || in buildProgram()
1742 if (fs_body != DE_NULL) in buildProgram()
1784 &fs_body, DE_NULL); /* length */ in buildProgram()
3697 DE_NULL, /* fs_body */ in initObjects()
4373 DE_NULL, /* fs_body */ in initObjects()
H A Dgl4cShaderSubroutineTests.hpp247 const std::string& te_body, const std::string& gs_body, const std::string& fs_body,
1353 std::string fs_body; member
H A Dgl4cTextureViewTests.cpp5350 const char* fs_body = "#version 400\n" in initIterationSpecificProgramObject() local
5382 std::string fs_string = fs_body; in initIterationSpecificProgramObject()
5737 static const char* fs_body = "#version 400\n" in initPerSampleFillerProgramObject() local
5747 std::string fs_body_string = fs_body; in initPerSampleFillerProgramObject()
9474 static const char* fs_body = "#version 400\n" in initProgram() local
9488 gl.shaderSource(m_fs_id, 1 /* count */, &fs_body, DE_NULL /* length */); in initProgram()
H A Dgl4cGPUShaderFP64Tests.cpp6325 const char* fs_body = "#version 400\n" in initProgramObjects() local
6367 gl.shaderSource(m_fs_id, 1 /* count */, &fs_body, DE_NULL /* length */); in initProgramObjects()
8861 std::string fs_body = getFragmentShaderBody(variables); in buildTestProgram() local
8873 if (!compileShader(m_fs_id, fs_body)) in buildTestProgram()
8963 m_current_fs_body = fs_body; in buildTestProgram()
/third_party/vk-gl-cts/external/openglcts/modules/glesext/draw_elements_base_vertex/
H A DesextcDrawElementsBaseVertexTests.cpp1252 std::string fs_body = specializeShader(1, &functional_fs_code); in setUpFunctionalTestObjects() local
1273 std::string* bodies[] = { &fs_body, &gs_body, &tc_body, &te_body, &vs_body }; in setUpFunctionalTestObjects()
1370 buildProgram(fs_body.c_str(), vs_body.c_str(), use_tessellation_shader_stage ? tc_body.c_str() : DE_NULL, in setUpFunctionalTestObjects()

Completed in 97 milliseconds

12