/third_party/vk-gl-cts/external/openglcts/modules/glesext/tessellation_shader/ |
H A D | esextcTessellationShaderPoints.hpp | 94 const char* fs_body; member 111 fs_body = NULL; in _test_descriptor()
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H A D | esextcTessellationShaderPoints.cpp | 205 pass_fs_gs_tes_vs.fs_body = "${VERSION}\n" in initTest() 317 pass_fs_tes_vs.fs_body = "${VERSION}\n" in initTest() 490 if (test.fs_body != NULL) in iterate() 521 buildProgram(test.po_id, test.fs_id, test.fs_id ? 1 : 0, &test.fs_body, test.gs_id, test.gs_id ? 1 : 0, in iterate()
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H A D | esextcTessellationShaderXFB.cpp | 283 const char* fs_body = "${VERSION}\n" in initTest() local 294 shaderSourceSpecialized(m_fs_id, 1 /* count */, &fs_body); in initTest() 302 &fs_body, 0, /* n_varyings */ in initTest() 515 const char* src[] = { fs_body, gs_body, tc_body, te_body, vs_body }; in initTest()
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H A D | esextcTessellationShaderProgramInterfaces.cpp | 178 const char* fs_body = "${VERSION}\n" in initTest() local 299 bool link_success = buildProgram(m_po_id, m_fs_shader_id, 1, &fs_body, m_tc_shader_id, 5, tc_code, m_te_shader_id, in initTest()
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H A D | esextcTessellationShaderTCTE.cpp | 359 const char* fs_body = "${VERSION}\n" in executeTestRun() local 365 shaderSourceSpecialized(run.fs_id, 1 /* count */, &fs_body); in executeTestRun() 1299 const char* fs_body = "${VERSION}\n" in initTest() local 1305 shaderSourceSpecialized(m_fs_id, 1 /* count */, &fs_body); in initTest() 1453 const char* src[] = { fs_body, tc_body, te_body, vs_body }; in initTest() 3349 const char* fs_body = "${VERSION}\n" in initTestDescriptor() local 3355 shaderSourceSpecialized(out_test_ptr->fs_id, 1 /* count */, &fs_body); in initTestDescriptor() 3930 const char* fs_body = "${VERSION}\n" in initTestDescriptor() local 3936 shaderSourceSpecialized(out_test_ptr->fs_id, 1 /* count */, &fs_body); in initTestDescriptor()
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H A D | esextcTessellationShaderBarrier.cpp | 189 const char* fs_body = "${VERSION}\n" in initTest() local 219 if (!buildProgram(m_po_id, m_fs_id, 1, &fs_body, m_tcs_id, 1, &tcs_body, m_tes_id, 1, &tes_body, m_vs_id, 1, in initTest()
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H A D | esextcTessellationShaderProperties.cpp | 230 const char* fs_body = "${VERSION}\n" in initTest() local 245 shaderSourceSpecialized(m_fs_id, 1 /* count */, &fs_body); in initTest()
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H A D | esextcTessellationShaderVertexOrdering.cpp | 200 const char* fs_body = "${VERSION}\n" in initTest() local 206 shaderSourceSpecialized(m_fs_id, 1 /* count */, &fs_body); in initTest()
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H A D | esextcTessellationShaderTessellation.cpp | 472 const char* fs_body = "${VERSION}\n" in initTest() local 478 shaderSourceSpecialized(m_fs_id, 1 /* count */, &fs_body); in initTest() 1026 const char* fs_body = "${VERSION}\n" in initTest() local 1032 shaderSourceSpecialized(m_fs_id, 1 /* count */, &fs_body); in initTest() 1769 const char* fs_body = "${VERSION}\n" in initTest() local 1775 shaderSourceSpecialized(m_fs_id, 1 /* count */, &fs_body); in initTest()
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H A D | esextcTessellationShaderTriangles.cpp | 192 const char* fs_body = "${VERSION}\n" in initTest() local 198 shaderSourceSpecialized(m_fs_id, 1 /* count */, &fs_body); in initTest()
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H A D | esextcTessellationShaderUtils.cpp | 566 const char* fs_body = "${VERSION}\n" in init() local 578 m_parent_test->shaderSourceSpecialized(m_fs_id, 1 /* count */, &fs_body); in init()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cTextureStorageMultisampleGetActiveUniformTests.hpp | 61 static const char* fs_body; member in glcts::MultisampleTextureGetActiveUniformSamplersTest
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H A D | es31cTextureStorageMultisampleGetActiveUniformTests.cpp | 47 const char* MultisampleTextureGetActiveUniformSamplersTest::fs_body = member in glcts::MultisampleTextureGetActiveUniformSamplersTest 224 &fs_body, NULL); /* length */ in iterate()
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H A D | es31cTextureStorageMultisampleFunctionalTests.cpp | 428 const glw::GLchar* fs_body = "#version 310 es\n" in iterate() local 439 gl.shaderSource(fs_id, 1 /* count */, &fs_body, NULL); in iterate() 847 static const char* fs_body = "#version 310 es\n" in iterate() local 893 gl.shaderSource(fs_id, 1 /* count */, &fs_body, NULL); in iterate() 2498 static const char* fs_body = in iterate() local 2539 gl.shaderSource(fs_id, 1 /* count */, &fs_body, NULL); in iterate() 2831 static const char* fs_body = "#version 310 es\n" in iterate() local 2839 gl.shaderSource(fs_id, 1 /* count */, &fs_body, NULL); in iterate()
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/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl3cCommonBugsTests.cpp | 110 const char* fs_body = "#version 140\n" in initTest() local 148 &fs_body, DE_NULL); /* length */ in initTest() 2567 std::string fs_body; in runPipelineObjectValidationTestMode() local 2586 { &fs_body, &m_fs_po_id, SHADER_STAGE_FRAGMENT, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER }, in runPipelineObjectValidationTestMode() 2758 std::string fs_body; in runSeparateShaderTestMode() local 2771 } shaders[] = { { &fs_body, &m_fs_id, SHADER_STAGE_FRAGMENT, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER }, in runSeparateShaderTestMode() 2862 << ((fs_body.length() > 0) ? fs_body : "[not used]") in runSeparateShaderTestMode()
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H A D | gl3cCullDistanceTests.cpp | 58 * @param [in] fs_body Fragment shader source code 69 const glw::GLchar* cs_body, const glw::GLchar* fs_body, in buildProgram() 82 } shaders_configuration[] = { { GL_COMPUTE_SHADER, cs_body, 0 }, { GL_FRAGMENT_SHADER, fs_body, 0 }, in buildProgram() 711 std::string fs_body = fs_body_template; in iterate() local 815 } shader_bodies[] = { { &cs_body, GL_COMPUTE_SHADER }, { &fs_body, GL_FRAGMENT_SHADER }, in iterate() 916 current_stage.use_fs ? fs_body.c_str() : DE_NULL, current_stage.use_gs ? gs_body.c_str() : DE_NULL, in iterate() 2991 const glw::GLchar* fs_body = "#version 130\n" in iterate() local 3114 &fs_body, DE_NULL); /* length */ in iterate() 68 buildProgram(const glw::Functions& gl, tcu::TestContext& testCtx, const glw::GLchar* cs_body, const glw::GLchar* fs_body, const glw::GLchar* gs_body, const glw::GLchar* tc_body, const glw::GLchar* te_body, const glw::GLchar* vs_body, const glw::GLuint& n_tf_varyings, const glw::GLchar** tf_varyings, glw::GLuint* out_program) buildProgram() argument
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H A D | gl3cCullDistanceTests.hpp | 51 const glw::GLchar* fs_body, const glw::GLchar* gs_body, const glw::GLchar* tc_body,
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H A D | gl4cShaderSubroutineTests.cpp | 808 * @param fs_body Body to use for the fragment shader. Can be an empty string. 832 const std::string& te_body, const std::string& gs_body, const std::string& fs_body, in buildProgram() 904 const char* fs_body_raw_ptr = fs_body.c_str(); in buildProgram() 5022 "", /* fs_body */ in initTest() 7033 std::string fs_body = getFragmentShaderBody(n_id); in initTest() local 7034 const char* fs_body_raw_ptr = fs_body.c_str(); in initTest() 8213 const std::string fs_body = getShaderBody(Utils::SHADER_STAGE_FRAGMENT, n_id); in initTest() local 8219 if (!Utils::buildProgram(gl, vs_body, tc_body, te_body, gs_body, fs_body, DE_NULL, /* xfb_varyings */ in initTest() 8234 const char* fs_body_raw_ptr = fs_body.c_str(); in initTest() 9244 std::string fs_body in initTest() local 831 buildProgram(const glw::Functions& gl, const std::string& vs_body, const std::string& tc_body, const std::string& te_body, const std::string& gs_body, const std::string& fs_body, const glw::GLchar** xfb_varyings, const unsigned int& n_xfb_varyings, glw::GLuint* out_vs_id, glw::GLuint* out_tc_id, glw::GLuint* out_te_id, glw::GLuint* out_gs_id, glw::GLuint* out_fs_id, glw::GLuint* out_po_id) buildProgram() argument 10393 const std::string fs_body = getFragmentShaderBody(referencing_stage); executeTestCase() local 11357 std::string fs_body = getFragmentShaderBody(shader_stage == Utils::SHADER_STAGE_FRAGMENT); executeIteration() local 11740 std::string fs_body = getFragmentShaderBody(shader_stage == Utils::SHADER_STAGE_FRAGMENT); executeIteration() local 12415 std::string fs_body = getFragmentShaderBody(shader_stage == Utils::SHADER_STAGE_FRAGMENT); executeIteration() local [all...] |
H A D | gl4cPipelineStatisticsQueryTests.hpp | 414 void buildProgram(const char* cs_body, const char* fs_body, const char* gs_body, const char* tc_body,
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H A D | gl3cGPUShader5Tests.cpp | 707 std::string fs_body = fs_body_template; in getFragmentShader() local 709 return fs_body; in getFragmentShader()
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H A D | gl4cPipelineStatisticsQueryTests.cpp | 1702 * @param fs_body Fragment shader body. If not NULL, @param cs_body must be NULL. 1709 void PipelineStatisticsQueryTestFunctionalBase::buildProgram(const char* cs_body, const char* fs_body, in buildProgram() argument 1722 DE_ASSERT((cs_body != DE_NULL && (fs_body == DE_NULL && gs_body == DE_NULL && tc_body == DE_NULL && in buildProgram() 1724 (cs_body == DE_NULL && (fs_body != DE_NULL || gs_body != DE_NULL || tc_body != DE_NULL || in buildProgram() 1742 if (fs_body != DE_NULL) in buildProgram() 1784 &fs_body, DE_NULL); /* length */ in buildProgram() 3697 DE_NULL, /* fs_body */ in initObjects() 4373 DE_NULL, /* fs_body */ in initObjects()
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H A D | gl4cShaderSubroutineTests.hpp | 247 const std::string& te_body, const std::string& gs_body, const std::string& fs_body, 1353 std::string fs_body; member
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H A D | gl4cTextureViewTests.cpp | 5350 const char* fs_body = "#version 400\n" in initIterationSpecificProgramObject() local 5382 std::string fs_string = fs_body; in initIterationSpecificProgramObject() 5737 static const char* fs_body = "#version 400\n" in initPerSampleFillerProgramObject() local 5747 std::string fs_body_string = fs_body; in initPerSampleFillerProgramObject() 9474 static const char* fs_body = "#version 400\n" in initProgram() local 9488 gl.shaderSource(m_fs_id, 1 /* count */, &fs_body, DE_NULL /* length */); in initProgram()
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H A D | gl4cGPUShaderFP64Tests.cpp | 6325 const char* fs_body = "#version 400\n" in initProgramObjects() local 6367 gl.shaderSource(m_fs_id, 1 /* count */, &fs_body, DE_NULL /* length */); in initProgramObjects() 8861 std::string fs_body = getFragmentShaderBody(variables); in buildTestProgram() local 8873 if (!compileShader(m_fs_id, fs_body)) in buildTestProgram() 8963 m_current_fs_body = fs_body; in buildTestProgram()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/draw_elements_base_vertex/ |
H A D | esextcDrawElementsBaseVertexTests.cpp | 1252 std::string fs_body = specializeShader(1, &functional_fs_code); in setUpFunctionalTestObjects() local 1273 std::string* bodies[] = { &fs_body, &gs_body, &tc_body, &te_body, &vs_body }; in setUpFunctionalTestObjects() 1370 buildProgram(fs_body.c_str(), vs_body.c_str(), use_tessellation_shader_stage ? tc_body.c_str() : DE_NULL, in setUpFunctionalTestObjects()
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