Searched refs:frame_col (Results 1 - 2 of 2) sorted by relevance
/third_party/mesa3d/src/imgui/ |
H A D | imgui_widgets.cpp | 1310 const ImU32 frame_col = GetColorU32(hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); in BeginCombo() local 1313 window->DrawList->AddRectFilled(frame_bb.Min, ImVec2(frame_bb.Max.x - arrow_size, frame_bb.Max.y), frame_col, style.FrameRounding, ImDrawCornerFlags_Left); in BeginCombo() 1921 const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); 1923 RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding); 2348 const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); 2350 RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding); 2488 const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : g.HoveredId == id ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); 2490 RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding);
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/third_party/skia/third_party/externals/imgui/ |
H A D | imgui_widgets.cpp | 1595 const ImU32 frame_col = GetColorU32(hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); in BeginCombo() local 1599 window->DrawList->AddRectFilled(bb.Min, ImVec2(value_x2, bb.Max.y), frame_col, style.FrameRounding, (flags & ImGuiComboFlags_NoArrowButton) ? ImDrawFlags_RoundCornersAll : ImDrawFlags_RoundCornersLeft); in BeginCombo() 2442 const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); in DragScalar() local 2444 RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, style.FrameRounding); in DragScalar() 3049 const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); 3051 RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding); 3197 const ImU32 frame_col = GetColorU32(g.ActiveId == id ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg); 3199 RenderFrame(frame_bb.Min, frame_bb.Max, frame_col, true, g.Style.FrameRounding);
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