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Help
Searched
refs:fragprog
(Results
1 - 22
of
22
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/nouveau/nv30/
H
A
D
nv30_fragtex.c
39
unsigned dirty = nv30->
fragprog
.dirty_samplers;
in nv30_fragtex_validate()
43
struct nv30_sampler_view *sv = (void *)nv30->
fragprog
.textures[unit];
in nv30_fragtex_validate()
44
struct nv30_sampler_state *ss = nv30->
fragprog
.samplers[unit];
in nv30_fragtex_validate()
149
nv30->
fragprog
.dirty_samplers = 0;
in nv30_fragtex_validate()
160
nv30->
fragprog
.samplers[i] = hwcso[i];
in nv30_fragtex_sampler_states_bind()
161
nv30->
fragprog
.dirty_samplers |= (1 << i);
in nv30_fragtex_sampler_states_bind()
164
for (; i < nv30->
fragprog
.num_samplers; i++) {
in nv30_fragtex_sampler_states_bind()
165
nv30->
fragprog
.samplers[i] = NULL;
in nv30_fragtex_sampler_states_bind()
166
nv30->
fragprog
.dirty_samplers |= (1 << i);
in nv30_fragtex_sampler_states_bind()
169
nv30->
fragprog
in nv30_fragtex_sampler_states_bind()
[all...]
H
A
D
nv30_fragprog.c
39
struct nv30_fragprog *fp = nv30->
fragprog
.program;
in nv30_fragprog_upload()
71
struct nv30_fragprog *fp = nv30->
fragprog
.program;
in nv30_fragprog_validate()
86
if (nv30->
fragprog
.constbuf) {
in nv30_fragprog_validate()
87
struct pipe_resource *constbuf = nv30->
fragprog
.constbuf;
in nv30_fragprog_validate()
106
* GPU that it should re-read the
fragprog
from VRAM... sigh.
in nv30_fragprog_validate()
108
if (nv30->state.
fragprog
!= fp || upload) {
in nv30_fragprog_validate()
132
nv30->state.
fragprog
= fp;
in nv30_fragprog_validate()
181
if (fp != nv30->state.
fragprog
)
in nv30_fp_state_bind()
184
nv30->
fragprog
.program = fp;
in nv30_fp_state_bind()
H
A
D
nv40_verttex.c
37
struct nv30_sampler_view *sv = (void *)nv30->
fragprog
.textures[unit];
in nv40_verttex_validate()
38
struct nv30_sampler_state *ss = nv30->
fragprog
.samplers[unit];
in nv40_verttex_validate()
H
A
D
nv30_context.c
128
for (i = 0; i < nv30->
fragprog
.num_textures; ++i) {
in nv30_invalidate_resource_storage()
129
if (nv30->
fragprog
.textures[i] &&
in nv30_invalidate_resource_storage()
130
nv30->
fragprog
.textures[i]->texture == res) {
in nv30_invalidate_resource_storage()
H
A
D
nv30_context.h
56
struct nv30_fragprog *
fragprog
;
member
99
}
fragprog
;
member
H
A
D
nv30_state.c
360
pipe_resource_reference(&nv30->
fragprog
.constbuf, NULL);
in nv30_set_constant_buffer()
361
nv30->
fragprog
.constbuf = buf;
in nv30_set_constant_buffer()
363
pipe_resource_reference(&nv30->
fragprog
.constbuf, buf);
in nv30_set_constant_buffer()
365
nv30->
fragprog
.constbuf_nr = size;
in nv30_set_constant_buffer()
H
A
D
nv30_miptree.c
256
util_blitter_save_fragment_shader(nv30->blitter, nv30->
fragprog
.program);
in nv30_blit()
264
nv30->
fragprog
.num_samplers,
in nv30_blit()
265
(void**)nv30->
fragprog
.samplers);
in nv30_blit()
267
nv30->
fragprog
.num_textures, nv30->
fragprog
.textures);
in nv30_blit()
H
A
D
nv30_state_validate.c
345
struct nv30_fragprog *fp = nv30->
fragprog
.program;
in nv30_validate_fragment()
358
struct nv30_fragprog *fp = nv30->
fragprog
.program;
in nv30_validate_point_coord()
449
if (!nv30->
fragprog
.program)
in nv30_state_context_switch()
H
A
D
nv30_draw.c
227
struct nv30_fragprog *fp = r->nv30->
fragprog
.program;
in vroute_add()
402
struct nv30_fragprog *fp = nv30->
fragprog
.program;
in nv30_render_vbo()
H
A
D
nv30_vertprog.c
61
struct nv30_fragprog *fp = nv30->
fragprog
.program;
in nv30_vertprog_validate()
H
A
D
nv30_transfer.c
292
nv30->state.
fragprog
= NULL;
in nv30_transfer_rect_blit()
335
nv30->
fragprog
.dirty_samplers |= 1;
in nv30_transfer_rect_blit()
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
H
A
D
nvc0_state_validate.c
703
if (nvc0->
fragprog
&& (
in nvc0_validate_min_samples()
704
nvc0->
fragprog
->fp.sample_mask_in ||
in nvc0_validate_min_samples()
705
nvc0->
fragprog
->fp.reads_framebuffer))
in nvc0_validate_min_samples()
738
(!nvc0->
fragprog
|| !nvc0->
fragprog
->hdr[18]);
in nvc0_validate_fp_zsa_rast()
809
if (nvc0->
fragprog
&&
in nvc0_validate_fbread()
810
nvc0->
fragprog
->fp.reads_framebuffer &&
in nvc0_validate_fbread()
900
if (!ctx_to->
fragprog
)
in nvc0_switch_pipe_context()
H
A
D
nvc0_context.h
203
struct nvc0_program *
fragprog
;
member
H
A
D
nvc0_shader_state.c
108
struct nvc0_program *fp = nvc0->
fragprog
;
in nvc0_fragprog_validate()
H
A
D
nvc0_surface.c
1071
ctx->saved.fp = nvc0->
fragprog
;
in nvc0_blitctx_pre_blit()
1082
nvc0->
fragprog
= ctx->fp;
in nvc0_blitctx_pre_blit()
1148
nvc0->
fragprog
= blit->saved.fp;
in nvc0_blitctx_post_blit()
H
A
D
nvc0_program.c
892
nvc0->tevlprog, nvc0->gmtyprog, nvc0->
fragprog
in nvc0_program_upload()
H
A
D
nvc0_state.c
677
nvc0->
fragprog
= hwcso;
in nvc0_fp_state_bind()
/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
H
A
D
nv50_shader_state.c
179
struct nv50_program *fp = nv50->
fragprog
;
in nv50_fragprog_validate()
307
struct nv50_program *fp = nv50->
fragprog
;
in nv50_sprite_coords_validate()
429
struct nv50_program *fp = nv50->
fragprog
;
in nv50_fp_linkage_validate()
H
A
D
nv50_context.h
162
struct nv50_program *
fragprog
;
member
H
A
D
nv50_surface.c
1270
ctx->saved.fp = nv50->
fragprog
;
in nv50_blitctx_pre_blit()
1279
nv50->
fragprog
= ctx->fp;
in nv50_blitctx_pre_blit()
1335
nv50->
fragprog
= blit->saved.fp;
in nv50_blitctx_post_blit()
H
A
D
nv50_state_validate.c
472
if (!ctx_to->
fragprog
)
in nv50_switch_pipe_context()
H
A
D
nv50_state.c
816
nv50->
fragprog
= hwcso;
in nv50_fp_state_bind()
Completed in 35 milliseconds