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Searched refs:fragment_shader_state (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/imagination/vulkan/
H A Dpvr_pipeline.c1341 &gfx_pipeline->fragment_shader_state.descriptor_state); in pvr_graphics_pipeline_destroy()
1356 gfx_pipeline->fragment_shader_state.pds_fragment_program.pvr_bo); in pvr_graphics_pipeline_destroy()
1358 gfx_pipeline->fragment_shader_state.pds_coeff_program.pvr_bo); in pvr_graphics_pipeline_destroy()
1360 pvr_bo_free(device, gfx_pipeline->fragment_shader_state.bo); in pvr_graphics_pipeline_destroy()
1421 &gfx_pipeline->fragment_shader_state; in pvr_fragment_state_init()
1583 &gfx_pipeline->fragment_shader_state); in pvr_graphics_pipeline_compile()
1593 &gfx_pipeline->fragment_shader_state.bo); in pvr_graphics_pipeline_compile()
1612 &gfx_pipeline->fragment_shader_state.pds_coeff_program); in pvr_graphics_pipeline_compile()
1619 gfx_pipeline->fragment_shader_state.bo, in pvr_graphics_pipeline_compile()
1623 &gfx_pipeline->fragment_shader_state in pvr_graphics_pipeline_compile()
[all...]
H A Dpvr_cmd_buffer.c3222 if (gfx_pipeline->fragment_shader_state.bo) { in pvr_calc_shared_regs_count()
3224 &gfx_pipeline->fragment_shader_state.stage_state; in pvr_calc_shared_regs_count()
3390 ispa.passtype = gfx_pipeline->fragment_shader_state.pass_type; in pvr_setup_isp_faces_and_control()
3493 !gfx_pipeline->fragment_shader_state.bo; in pvr_setup_isp_faces_and_control()
3730 &state->gfx_pipeline->fragment_shader_state.descriptor_state; in pvr_setup_fragment_state_pointers()
3732 &state->gfx_pipeline->fragment_shader_state.pds_coeff_program; in pvr_setup_fragment_state_pointers()
3734 &state->gfx_pipeline->fragment_shader_state.stage_state; in pvr_setup_fragment_state_pointers()
3775 &state->gfx_pipeline->fragment_shader_state.pds_fragment_program; in pvr_setup_fragment_state_pointers()
4189 gfx_pipeline->fragment_shader_state.bo) { in pvr_emit_dirty_ppp_state()
4419 &gfx_pipeline->fragment_shader_state in pvr_validate_draw_state()
[all...]
H A Dpvr_private.h1153 struct pvr_fragment_shader_state fragment_shader_state; member

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