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/third_party/mesa3d/src/compiler/glsl/
H A Dgl_nir_linker.c810 unsigned fragment_outputs = 0; in check_image_resources() local
832 fragment_outputs = util_bitcount64(frag_outputs_written); in check_image_resources()
835 if (total_image_units + fragment_outputs + total_shader_storage_blocks > in check_image_resources()

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