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Help
Searched
refs:fragmentState
(Results
1 - 4
of
4
) sorted by relevance
/third_party/skia/experimental/webgpu-bazel/src/
H
A
D
bindings.cpp
39
wgpu::FragmentState
fragmentState
{};
in createRenderPipeline()
40
fragmentState
.module = fragmentShader;
in createRenderPipeline()
41
fragmentState
.entryPoint = "main"; // assumes main() is defined in fragment shader code
in createRenderPipeline()
42
fragmentState
.targetCount = 1;
in createRenderPipeline()
43
fragmentState
.targets = &colorTargetState;
in createRenderPipeline()
52
pipelineDescriptor.fragment = &
fragmentState
;
in createRenderPipeline()
/third_party/skia/src/gpu/dawn/
H
A
D
GrDawnProgramBuilder.cpp
393
wgpu::FragmentState
fragmentState
;
in Build()
local
394
fragmentState
.module = fsModule;
in Build()
395
fragmentState
.entryPoint = "main";
in Build()
396
fragmentState
.targetCount = 1;
in Build()
397
fragmentState
.targets = &colorTargetState;
in Build()
411
rpDesc.fragment = &
fragmentState
;
in Build()
H
A
D
GrDawnGpu.cpp
739
wgpu::FragmentState
fragmentState
;
in onRegenerateMipMapLevels()
local
740
fragmentState
.module = this->createShaderModule(fsSPIRV);
in onRegenerateMipMapLevels()
741
fragmentState
.entryPoint = "main";
in onRegenerateMipMapLevels()
742
fragmentState
.targetCount = 1;
in onRegenerateMipMapLevels()
743
fragmentState
.targets = &colorTargetState;
in onRegenerateMipMapLevels()
749
renderPipelineDesc.fragment = &
fragmentState
;
in onRegenerateMipMapLevels()
/third_party/skia/third_party/externals/dawn/src/dawn_native/
H
A
D
RenderPipeline.cpp
430
const FragmentState&
fragmentState
) {
in ValidateInterStageMatching()
434
fragmentState
.module->GetEntryPoint(
fragmentState
.entryPoint);
in ValidateInterStageMatching()
428
ValidateInterStageMatching(DeviceBase* device, const VertexState& vertexState, const FragmentState&
fragmentState
)
ValidateInterStageMatching()
argument
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