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Searched refs:fragmentOk (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderNegativeTests.cpp103 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; in iterate() local
108 if (vertexOk && fragmentOk && linkOk) in iterate()
113 if (!vertexOk && !fragmentOk && !linkOk) in iterate()
183 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; in iterate() local
187 if (!vertexOk || !fragmentOk) in iterate()
260 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; in iterate() local
267 if (vertexOk && fragmentOk && linkOk) in iterate()
H A DglcShaderLibraryCase.cpp295 bool fragmentOk = program.getShaderInfo(SHADERTYPE_FRAGMENT).compileOk; in execute() local
304 if (!vertexOk || !fragmentOk) in execute()
311 if (vertexOk && fragmentOk && !linkOk) in execute()
313 else if (vertexOk && fragmentOk) in execute()
318 if (!vertexOk || !fragmentOk) in execute()
335 if (m_expectResult == EXPECT_COMPILE_FAIL && vertexOk && fragmentOk && !linkOk) in execute()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fUniformLocationTests.cpp370 const bool fragmentOk = program.getShaderInfo(glu::SHADERTYPE_FRAGMENT).compileOk;
379 if (!vertexOk || !fragmentOk || !linkOk)

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