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Searched refs:fragmentInterpolationOffsetBits (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fShaderMultisampleInterpolationStateQueryTests.cpp97 glw::GLfloat fragmentInterpolationOffsetBits = 0.0;
98 gl.glGetFloatv(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, &fragmentInterpolationOffsetBits);
101 glw::GLfloat ULP = 1.0f / powf(2, fragmentInterpolationOffsetBits);
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcShaderMultisampleInterpolationTests.cpp193 GLint fragmentInterpolationOffsetBits = 0; in iterate() local
194 gl.getIntegerv(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, &fragmentInterpolationOffsetBits); in iterate()
195 if (fragmentInterpolationOffsetBits < 4) in iterate()
199 GLfloat ULP = 1.0f / powf(2, static_cast<float>(fragmentInterpolationOffsetBits)); in iterate()

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