Searched refs:fragmentDepths (Results 1 - 3 of 3) sorted by relevance
/third_party/vk-gl-cts/framework/referencerenderer/ |
H A D | rrShadingContext.hpp | 40 FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* outputArray, GenericVec4* outputArraySrc1, float* fragmentDepths, int primitiveID, int numFragmentOutputs, int numSamples, FaceType visibleFace_); 48 float* fragmentDepths; //!< Fragment packet depths. Pointer will be NULL if there is no depth buffer. Each sample has per-sample depth values member 174 DE_ASSERT(context.fragmentDepths); in readFragmentDepth() 175 return context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx]; in readFragmentDepth() 181 DE_ASSERT(context.fragmentDepths); in writeFragmentDepth() 182 context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx] = depthValue; in writeFragmentDepth()
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H A D | rrShadingContext.cpp | 35 , fragmentDepths (fragmentDepths_) in FragmentShadingContext()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboTestUtil.cpp | 846 DE_ASSERT(context.fragmentDepths); in shadeFragments()
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