Home
last modified time | relevance | path

Searched refs:fragmentDepths (Results 1 - 3 of 3) sorted by relevance

/third_party/vk-gl-cts/framework/referencerenderer/
H A DrrShadingContext.hpp40 FragmentShadingContext (const GenericVec4* varying0, const GenericVec4* varying1, const GenericVec4* varying2, GenericVec4* outputArray, GenericVec4* outputArraySrc1, float* fragmentDepths, int primitiveID, int numFragmentOutputs, int numSamples, FaceType visibleFace_);
48 float* fragmentDepths; //!< Fragment packet depths. Pointer will be NULL if there is no depth buffer. Each sample has per-sample depth values member
174 DE_ASSERT(context.fragmentDepths); in readFragmentDepth()
175 return context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx]; in readFragmentDepth()
181 DE_ASSERT(context.fragmentDepths); in writeFragmentDepth()
182 context.fragmentDepths[(packetNdx * 4 + fragNdx) * context.numSamples + sampleNdx] = depthValue; in writeFragmentDepth()
H A DrrShadingContext.cpp35 , fragmentDepths (fragmentDepths_) in FragmentShadingContext()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboTestUtil.cpp846 DE_ASSERT(context.fragmentDepths); in shadeFragments()

Completed in 3 milliseconds