Searched refs:fragmentDepthBuffer (Results 1 - 1 of 1) sorted by relevance
/third_party/vk-gl-cts/framework/referencerenderer/ |
H A D | rrRenderer.cpp | 51 float* fragmentDepthBuffer; member 1126 FragmentShadingContext shadingContext(triangle.v0->outputs, triangle.v1->outputs, triangle.v2->outputs, &buffers.shaderOutputs[0], &buffers.shaderOutputsSrc1[0], buffers.fragmentDepthBuffer, triangle.v2->primitiveID, (int)program.fragmentShader->getOutputs().size(), numSamples, rasterizer.getVisibleFace()); in rasterizePrimitive() 1129 if (buffers.fragmentDepthBuffer && state.fragOps.polygonOffsetEnabled) in rasterizePrimitive() 1145 rasterizer.rasterize(&buffers.fragmentPackets[0], buffers.fragmentDepthBuffer, maxFragmentPackets, numRasterizedPackets); in rasterizePrimitive() 1153 if (buffers.fragmentDepthBuffer && state.fragOps.polygonOffsetEnabled) in rasterizePrimitive() 1155 buffers.fragmentDepthBuffer[sampleNdx] = de::clamp(buffers.fragmentDepthBuffer[sampleNdx] + depthOffset, 0.0f, 1.0f); in rasterizePrimitive() 1162 if (buffers.fragmentDepthBuffer && state.fragOps.depthClampEnabled) in rasterizePrimitive() 1164 buffers.fragmentDepthBuffer[sampleNdx] = de::clamp(buffers.fragmentDepthBuffer[sampleNd in rasterizePrimitive() [all...] |
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