Home
last modified time | relevance | path

Searched refs:fragmentDepthBuffer (Results 1 - 1 of 1) sorted by relevance

/third_party/vk-gl-cts/framework/referencerenderer/
H A DrrRenderer.cpp51 float* fragmentDepthBuffer; member
1126 FragmentShadingContext shadingContext(triangle.v0->outputs, triangle.v1->outputs, triangle.v2->outputs, &buffers.shaderOutputs[0], &buffers.shaderOutputsSrc1[0], buffers.fragmentDepthBuffer, triangle.v2->primitiveID, (int)program.fragmentShader->getOutputs().size(), numSamples, rasterizer.getVisibleFace()); in rasterizePrimitive()
1129 if (buffers.fragmentDepthBuffer && state.fragOps.polygonOffsetEnabled) in rasterizePrimitive()
1145 rasterizer.rasterize(&buffers.fragmentPackets[0], buffers.fragmentDepthBuffer, maxFragmentPackets, numRasterizedPackets); in rasterizePrimitive()
1153 if (buffers.fragmentDepthBuffer && state.fragOps.polygonOffsetEnabled) in rasterizePrimitive()
1155 buffers.fragmentDepthBuffer[sampleNdx] = de::clamp(buffers.fragmentDepthBuffer[sampleNdx] + depthOffset, 0.0f, 1.0f); in rasterizePrimitive()
1162 if (buffers.fragmentDepthBuffer && state.fragOps.depthClampEnabled) in rasterizePrimitive()
1164 buffers.fragmentDepthBuffer[sampleNdx] = de::clamp(buffers.fragmentDepthBuffer[sampleNd in rasterizePrimitive()
[all...]

Completed in 3 milliseconds