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Searched refs:fragcolor (Results 1 - 3 of 3) sorted by relevance

/third_party/spirv-tools/test/opt/
H A Dlocal_ssa_elim_test.cpp4256 // Make sure DebugValue for final fragcolor assignment is generated. in TEST_F()
4347 float3 shadow(float3 fragcolor, float3 fragPos) { in TEST_F() argument
4359 fragcolor *= shadowFactor; in TEST_F()
4361 return fragcolor; in TEST_F()
4372 float3 fragcolor = albedo.rgb * AMBIENT_LIGHT; in TEST_F() local
4409 fragcolor += float3((diff + spec) * spotEffect * heightAttenuation) * ubo.lights[i].color.rgb * albedo.rgb; in TEST_F()
4415 fragcolor = shadow(fragcolor, fragPos); in TEST_F()
4418 return float4(fragcolor, 1); in TEST_F()
4446 %171 = OpString "fragcolor" in TEST_F()
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/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_atifs_to_nir.c48 nir_variable *fragcolor; member
464 t->fragcolor = nir_variable_create(b.shader, nir_var_shader_out, in st_translate_atifs_program()
466 t->fragcolor->data.location = FRAG_RESULT_COLOR; in st_translate_atifs_program()
526 nir_store_var(t->b, t->fragcolor, color, 0xf); in st_translate_atifs_program()
/third_party/mesa3d/src/mesa/main/
H A Dff_fragment_shader.cpp896 ir_rvalue *fragcolor) in emit_fog_instructions()
904 * only affect rgb so we're hanging on to the .a value of fragcolor in emit_fog_instructions()
908 p->emit(assign(fog_result, fragcolor)); in emit_fog_instructions()
910 fragcolor = swizzle_xyz(fog_result); in emit_fog_instructions()
965 p->emit(assign(fog_result, add(temp, mul(fragcolor, f_var)), WRITEMASK_XYZ)); in emit_fog_instructions()
895 emit_fog_instructions(texenv_fragment_program *p, ir_rvalue *fragcolor) emit_fog_instructions() argument

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