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Searched refs:fragColorVar (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/framework/randomshaders/
H A DrsgProgramExecutor.cpp286 const Variable* fragColorVar = DE_NULL; in execute() local
295 fragColorVar = *i; in execute()
299 TCU_CHECK(fragColorVar); in execute()
342 ExecConstValueAccess colorValue = execCtx.getValue(fragColorVar); in execute()
H A DrsgShaderGenerator.cpp206 Variable* fragColorVar = m_state.getVariableManager().allocate(VariableType(VariableType::TYPE_FLOAT, 4), Variable::STORAGE_SHADER_OUT, getFragColorName(m_state)); in generate() local
207 ValueRange valueRange(fragColorVar->getType()); in generate()
212 fragColorVar->setLayoutLocation(0); // Bind color output to location 0 (applies to GLSL ES 3.0 onwards). in generate()
214 m_state.getVariableManager().setValue(fragColorVar, valueRange.asAccess()); in generate()

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