/third_party/spirv-tools/test/opt/ |
H A D | eliminate_dead_io_components_test.cpp | 417 // out vec4 fragColor; in TEST_F() 422 // fragColor = color; in TEST_F() 428 OpEntryPoint Fragment %main "main" %iVert %fragColor in TEST_F() 436 OpName %fragColor "fragColor" in TEST_F() 439 OpDecorate %fragColor Location 0 in TEST_F() 456 %fragColor = OpVariable %_ptr_Output_v4float Output in TEST_F() 461 OpStore %fragColor %18 in TEST_F() 634 // out vec4 fragColor; in TEST_F() 639 // fragColor in TEST_F() [all...] |
H A D | graphics_robust_access_test.cpp | 1412 OpName %29 "fragColor" in TEST_F() 1475 OpEntryPoint Fragment %main "main" %texCoord %fragColor in TEST_F() 1484 OpName %fragColor "fragColor" in TEST_F() 1488 OpDecorate %fragColor Location 0 in TEST_F() 1508 %fragColor = OpVariable %_ptr_Output_v4float Output in TEST_F() 1540 OpStore %fragColor %45 in TEST_F()
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H A D | analyze_live_input_test.cpp | 255 // layout (location = 0) out vec4 fragColor; in TEST_F() 260 // fragColor = color; in TEST_F() 266 OpEntryPoint Fragment %main "main" %iVert %fragColor in TEST_F() 275 OpName %fragColor "fragColor" in TEST_F() 279 OpDecorate %fragColor Location 0 in TEST_F() 294 %fragColor = OpVariable %_ptr_Output_v4float Output in TEST_F() 310 OpStore %fragColor %26 in TEST_F()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcShaderLibraryCase.cpp | 849 const char* fragColor = customColorOut ? "dEQP_FragColor" : "gl_FragColor"; in specializeFragmentShader() local 852 genCompareOp(output, fragColor, valueBlock, "", DE_NULL); in specializeFragmentShader() 894 params.insert(pair<string, string>("POSITION_FRAG_COLOR", fragColor)); in specializeFragmentShader() 952 const char* fragColor = customColorOut ? "dEQP_FragColor" : "gl_FragColor"; in specializeShaders() local 955 genCompareOp(output, fragColor, valueBlock, "", DE_NULL); in specializeShaders() 980 params.insert(pair<string, string>("FRAG_COLOR", fragColor)); in specializeShaders()
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsShaderLibraryCase.cpp | 365 const char* const fragColor = customColorOut ? "dEQP_FragColor" : "gl_FragColor"; in specializeFragmentShader() local 371 genCompareOp(output, fragColor, spec.values, "", DE_NULL); in specializeFragmentShader() 413 params.insert(pair<string, string>("POSITION_FRAG_COLOR", fragColor)); in specializeFragmentShader() 477 const char* const fragColor = customColorOut ? "dEQP_FragColor" : "gl_FragColor"; in generateFragmentSpecialization() local 483 genCompareOp(output, fragColor, specParams.caseSpec.values, "", DE_NULL); in generateFragmentSpecialization() 501 params.insert(pair<string, string>("FRAG_COLOR", fragColor)); in generateFragmentSpecialization()
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/third_party/skia/third_party/externals/spirv-tools/test/opt/ |
H A D | graphics_robust_access_test.cpp | 1414 OpName %29 "fragColor" in TEST_F() 1477 OpEntryPoint Fragment %main "main" %texCoord %fragColor in TEST_F() 1486 OpName %fragColor "fragColor" in TEST_F() 1490 OpDecorate %fragColor Location 0 in TEST_F() 1510 %fragColor = OpVariable %_ptr_Output_v4float Output in TEST_F() 1542 OpStore %fragColor %45 in TEST_F()
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/third_party/skia/third_party/externals/swiftshader/third_party/SPIRV-Tools/test/opt/ |
H A D | graphics_robust_access_test.cpp | 1414 OpName %29 "fragColor" in TEST_F() 1477 OpEntryPoint Fragment %main "main" %texCoord %fragColor in TEST_F() 1486 OpName %fragColor "fragColor" in TEST_F() 1490 OpDecorate %fragColor Location 0 in TEST_F() 1510 %fragColor = OpVariable %_ptr_Output_v4float Output in TEST_F() 1542 OpStore %fragColor %45 in TEST_F()
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
H A D | ShaderModuleValidationTests.cpp | 33 OpEntryPoint Fragment %main "main" %fragColor in TEST_F() 39 OpName %fragColor "fragColor" in TEST_F() 40 OpDecorate %fragColor Location 0 in TEST_F() 46 %fragColor = OpVariable %_ptr_Output_v4float Output in TEST_F() 52 OpStore %fragColor %12 in TEST_F()
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/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fGeometryShaderTests.cpp | 82 "layout(location = 0) out mediump vec4 fragColor;\n" 86 " fragColor = v_frag_FragColor;\n" 684 "layout(location = 0) out mediump vec4 fragColor;\n"; in genProgramDeclaration() 1013 rr::GenericVec4 fragColor; in shadePrimitives() local 1016 fragColor = tcu::Vec4(1.0f, 1.0f, 1.0f, 1.0f); in shadePrimitives() 1017 output.EmitVertex(vertex->position, pointSize, &fragColor, packets[packetNdx].primitiveIDIn); in shadePrimitives() 1021 rr::GenericVec4 fragColor; in shadePrimitives() local 1022 fragColor = colors[packets[packetNdx].primitiveIDIn % 4]; in shadePrimitives() 1024 output.EmitVertex(vertex->position + tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, &fragColor, packets[packetNdx].primitiveIDIn); in shadePrimitives() 1025 output.EmitVertex(vertex->position - tcu::Vec4(0.05f, 0.0f, 0.0f, 0.0f), 1.0f, &fragColor, packet in shadePrimitives() 1342 rr::GenericVec4 fragColor; shadePrimitives() local [all...] |