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Searched refs:foreach_block_and_inst (Results 1 - 19 of 19) sorted by relevance

/third_party/mesa3d/src/intel/compiler/
H A Dbrw_vec4_reg_allocate.cpp55 foreach_block_and_inst(block, vec4_instruction, inst, cfg) { in reg_allocate_trivial() function
75 foreach_block_and_inst(block, vec4_instruction, inst, cfg) { in reg_allocate_trivial() function
192 foreach_block_and_inst(block, vec4_instruction, inst, cfg) { in reg_allocate() function
232 foreach_block_and_inst(block, vec4_instruction, inst, cfg) { in reg_allocate() function
362 foreach_block_and_inst(block, vec4_instruction, inst, cfg) { in evaluate_spill_costs() function
477 foreach_block_and_inst(block, vec4_instruction, inst, cfg) { in spill_reg() function
H A Dbrw_fs_reg_allocate.cpp60 foreach_block_and_inst(block, fs_inst, inst, cfg) { in assign_regs_trivial() function
216 foreach_block_and_inst(block, fs_inst, inst, cfg) { in calculate_payload_ranges() function
411 foreach_block_and_inst(block, fs_inst, inst, v->cfg) { in get_used_mrfs() function
714 foreach_block_and_inst(block, fs_inst, inst, fs->cfg) { in build_interference_graph() function
733 foreach_block_and_inst(block, fs_inst, inst, fs->cfg) in build_interference_graph()
891 foreach_block_and_inst(block, fs_inst, inst, fs->cfg) { in set_spill_costs() function
1084 foreach_block_and_inst (block, fs_inst, inst, fs->cfg) { in spill_reg() function
1252 foreach_block_and_inst(block, fs_inst, inst, fs->cfg) { in assign_regs() function
H A Dbrw_fs_bank_conflicts.cpp514 foreach_block_and_inst(block, fs_inst, inst, v->cfg) {
555 foreach_block_and_inst(block, fs_inst, inst, v->cfg) { in foreach_block_and_inst() function
641 foreach_block_and_inst(block, fs_inst, inst, v->cfg) { in shader_conflict_weight_matrix() function
926 foreach_block_and_inst(block, fs_inst, inst, cfg) { in opt_bank_conflicts() function
H A Dbrw_fs_validate.cpp45 foreach_block_and_inst (block, fs_inst, inst, cfg) { in validate() function
H A Dbrw_fs_register_coalesce.cpp203 foreach_block_and_inst(block, fs_inst, inst, cfg) { in register_coalesce() function
303 foreach_block_and_inst(block, fs_inst, scan_inst, cfg) { in register_coalesce() function
H A Dbrw_vec4_tes.cpp61 foreach_block_and_inst(block, vec4_instruction, inst, cfg) { in setup_payload() function
H A Dbrw_vec4.cpp590 foreach_block_and_inst(block, vec4_instruction, inst, cfg) { in split_uniform_registers() function
620 foreach_block_and_inst(block, vec4_instruction, inst, cfg) { in opt_algebraic() function
1260 foreach_block_and_inst(block, vec4_instruction, inst, cfg) { in split_virtual_grfs() function
1286 foreach_block_and_inst(block, vec4_instruction, inst, cfg) { in split_virtual_grfs() function
1510 foreach_block_and_inst(block, vec4_instruction, inst, cfg) { in setup_attributes() function
1718 foreach_block_and_inst(block, vec4_instruction, inst, cfg) { in convert_to_hw_regs() function
H A Dbrw_fs.cpp1661 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1978 foreach_block_and_inst(block, fs_inst, inst, cfg) {
2066 foreach_block_and_inst(block, fs_inst, inst, cfg) {
2077 foreach_block_and_inst(block, fs_inst, inst, cfg) {
2092 foreach_block_and_inst(block, fs_inst, inst, cfg) {
2107 foreach_block_and_inst(block, fs_inst, inst, cfg) {
2156 foreach_block_and_inst(block, fs_inst, inst, cfg) {
2172 foreach_block_and_inst(block, fs_inst, inst, cfg) {
2330 foreach_block_and_inst(block, const fs_inst, inst, cfg) {
2359 foreach_block_and_inst(bloc
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H A Dbrw_cfg.h396 #define foreach_block_and_inst(__block, __type, __inst, __cfg) \ macro
H A Dbrw_vec4_live_variables.cpp277 foreach_block_and_inst(block, vec4_instruction, inst, s->cfg) { in validate() function
H A Dbrw_fs_scoreboard.cpp251 foreach_block_and_inst(block, fs_inst, inst, shader->cfg) { in ordered_inst_addresses() function
1058 foreach_block_and_inst(block, fs_inst, inst, shader->cfg) in gather_block_scoreboards()
1129 foreach_block_and_inst(block, fs_inst, inst, shader->cfg) { in gather_inst_dependencies() function
H A Dbrw_fs_live_variables.cpp349 foreach_block_and_inst(block, fs_inst, inst, s->cfg) { in validate() function
H A Dbrw_fs_combine_constants.cpp440 foreach_block_and_inst(block, fs_inst, inst, cfg) { in opt_combine_constants() function
H A Dbrw_vec4_copy_propagation.cpp472 foreach_block_and_inst(block, vec4_instruction, inst, cfg) { in opt_copy_propagation() function
H A Dbrw_vec4_gs_visitor.cpp101 foreach_block_and_inst(block, vec4_instruction, inst, cfg) { in setup_varying_inputs() function
H A Dbrw_shader.cpp1288 foreach_block_and_inst(block, backend_instruction, inst, cfg) { in dump_instructions() function
H A Dbrw_vec4_visitor.cpp1273 foreach_block_and_inst(block, vec4_instruction, inst, cfg) { in move_grf_array_access_to_scratch() function
H A Dbrw_vec4_generator.cpp1537 foreach_block_and_inst (block, vec4_instruction, inst, cfg) { in generate_code() function
H A Dbrw_fs_generator.cpp1781 foreach_block_and_inst (block, fs_inst, inst, cfg) { in generate_code() function

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