Searched refs:forSecondaryCB (Results 1 - 6 of 6) sorted by relevance
/third_party/skia/src/gpu/vk/ |
H A D | GrVkImage.cpp | 183 bool forSecondaryCB) { in MakeWrapped() 186 if (!forSecondaryCB) { in MakeWrapped() 205 forSecondaryCB)); in MakeWrapped() 255 bool forSecondaryCB) in GrVkImage() 268 this->init(gpu, forSecondaryCB); in GrVkImage() 272 void GrVkImage::init(GrVkGpu* gpu, bool forSecondaryCB) { in init() argument 304 if (forSecondaryCB) { in init() 176 MakeWrapped(GrVkGpu* gpu, SkISize dimensions, const GrVkImageInfo& info, sk_sp<GrBackendSurfaceMutableStateImpl> mutableState, UsageFlags attachmentUsages, GrWrapOwnership ownership, GrWrapCacheable cacheable, bool forSecondaryCB) MakeWrapped() argument 246 GrVkImage(GrVkGpu* gpu, SkISize dimensions, UsageFlags supportedUsages, const GrVkImageInfo& info, sk_sp<GrBackendSurfaceMutableStateImpl> mutableState, sk_sp<const GrVkImageView> framebufferView, sk_sp<const GrVkImageView> textureView, GrBackendObjectOwnership ownership, GrWrapCacheable cacheable, bool forSecondaryCB) GrVkImage() argument
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H A D | GrVkImage.h | 61 bool forSecondaryCB = false); 250 bool forSecondaryCB); 252 void init(GrVkGpu*, bool forSecondaryCB);
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H A D | GrVkCommandBuffer.h | 223 bool forSecondaryCB); 226 void nexSubpass(GrVkGpu* gpu, bool forSecondaryCB);
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H A D | GrVkCommandBuffer.cpp | 464 bool forSecondaryCB) { 486 VkSubpassContents contents = forSecondaryCB ? VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS 529 void GrVkPrimaryCommandBuffer::nexSubpass(GrVkGpu* gpu, bool forSecondaryCB) { 532 VkSubpassContents contents = forSecondaryCB ? VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS
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H A D | GrVkGpu.h | 198 bool forSecondaryCB);
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H A D | GrVkGpu.cpp | 1968 /*forSecondaryCB=*/false); in setBackendSurfaceState() 2634 bool forSecondaryCB) { in beginRenderPass() 2656 this, renderPass, std::move(framebuffer), clears, target, renderPassBounds, forSecondaryCB); in beginRenderPass() 2629 beginRenderPass(const GrVkRenderPass* renderPass, sk_sp<const GrVkFramebuffer> framebuffer, const VkClearValue* colorClear, const GrSurface* target, const SkIRect& renderPassBounds, bool forSecondaryCB) beginRenderPass() argument
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