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Help
Searched
refs:fog_mode
(Results
1 - 7
of
7
) sorted by relevance
/third_party/mesa3d/src/mesa/program/
H
A
D
programopt.c
237
* \param
fog_mode
Fog mode. One of \c GL_EXP, \c GL_EXP2, or \c GL_LINEAR.
248
GLenum
fog_mode
, GLboolean saturate)
in _mesa_append_fog_code()
261
if (
fog_mode
== GL_NONE) {
in _mesa_append_fog_code()
263
" with
fog_mode
== GL_NONE");
in _mesa_append_fog_code()
316
if (
fog_mode
== GL_LINEAR) {
in _mesa_append_fog_code()
335
assert(
fog_mode
== GL_EXP ||
fog_mode
== GL_EXP2);
in _mesa_append_fog_code()
346
= (
fog_mode
== GL_EXP) ? SWIZZLE_ZZZZ : SWIZZLE_WWWW;
in _mesa_append_fog_code()
351
if (
fog_mode
== GL_EXP2) {
in _mesa_append_fog_code()
247
_mesa_append_fog_code(struct gl_context *ctx, struct gl_program *fprog, GLenum
fog_mode
, GLboolean saturate)
_mesa_append_fog_code()
argument
H
A
D
programopt.h
45
GLenum
fog_mode
, GLboolean saturate);
/third_party/mesa3d/src/gallium/frontends/nine/
H
A
D
nine_ff.c
54
uint32_t
fog_mode
: 2;
member
113
uint32_t
fog_mode
: 2;
member
342
boolean need_aVtx = key->lighting || key->
fog_mode
|| key->pointscale || key->ucp;
in nine_ff_build_vs()
971
if (key->
fog_mode
) {
in nine_ff_build_vs()
983
if (key->
fog_mode
== D3DFOG_EXP) {
in nine_ff_build_vs()
988
if (key->
fog_mode
== D3DFOG_EXP2) {
in nine_ff_build_vs()
994
if (key->
fog_mode
== D3DFOG_LINEAR) {
in nine_ff_build_vs()
1512
if (key->
fog_mode
) {
in nine_ff_build_ps()
1539
if (key->
fog_mode
== D3DFOG_EXP) {
in nine_ff_build_ps()
1544
if (key->
fog_mode
in nine_ff_build_ps()
[all...]
H
A
D
nine_shader.h
71
uint8_t
fog_mode
;
member
H
A
D
pixelshader9.c
213
info.
fog_mode
= device->context.rs[D3DRS_FOGTABLEMODE];
in NinePixelShader9_GetVariant()
H
A
D
nine_shader.c
3747
if (tx->info->
fog_mode
!= D3DFOG_NONE) {
in shader_add_ps_fog_stage()
3758
if (tx->info->
fog_mode
== D3DFOG_LINEAR) {
in shader_add_ps_fog_stage()
3763
} else if (tx->info->
fog_mode
== D3DFOG_EXP) {
in shader_add_ps_fog_stage()
3768
} else if (tx->info->
fog_mode
== D3DFOG_EXP2) {
in shader_add_ps_fog_stage()
/third_party/mesa3d/src/mesa/main/
H
A
D
ff_fragment_shader.cpp
88
GLuint
fog_mode
:2; /**< FOG_x */
member
312
key->
fog_mode
= ctx->Fog._PackedEnabledMode;
in make_state_key()
922
switch (key->
fog_mode
) {
in emit_fog_instructions()
1018
if (key->
fog_mode
) {
in emit_instructions()
Completed in 14 milliseconds