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/third_party/skia/src/gpu/ops/
H A DTextureOp.cpp146 auto flipHi = skvx::Vec<4, float>({1.f, 1.f, -1.f, -1.f}); in normalize_and_inset_subset() local
149 ltrb = skvx::floor(ltrb*flipHi)*flipHi; in normalize_and_inset_subset()
154 ltrb = skvx::min(ltrb*flipHi, mid*flipHi)*flipHi; in normalize_and_inset_subset()

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