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Searched refs:flagTessellation (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/clipping/
H A DvktClippingTests.cpp1804 const deUint32 flagTessellation = 1u << 0; in addClippingTests() local
1815 for (deUint32 shaderMask = 0u; shaderMask <= (flagTessellation | flagGeometry); ++shaderMask) in addClippingTests()
1817 const bool useTessellation = (shaderMask & flagTessellation) != 0; in addClippingTests()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/clipping/
H A DvktClippingTests.cpp1726 const deUint32 flagTessellation = 1u << 0; in addClippingTests() local
1737 for (deUint32 shaderMask = 0u; shaderMask <= (flagTessellation | flagGeometry); ++shaderMask) in addClippingTests()
1739 const bool useTessellation = (shaderMask & flagTessellation) != 0; in addClippingTests()

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