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Searched refs:finishedContext (Results 1 - 18 of 18) sorted by relevance

/third_party/skia/include/gpu/
H A DGrDirectContext.h499 GrGpuFinishedContext finishedContext = nullptr);
519 GrGpuFinishedContext finishedContext = nullptr);
546 GrGpuFinishedContext finishedContext = nullptr);
556 GrGpuFinishedContext finishedContext = nullptr) { in createBackendTexture()
558 finishedProc, finishedContext); in createBackendTexture()
567 GrGpuFinishedContext finishedContext = nullptr) { in createBackendTexture()
574 finishedContext); in createBackendTexture()
580 GrGpuFinishedContext finishedContext = nullptr) { in createBackendTexture()
586 finishedContext); in createBackendTexture()
601 GrGpuFinishedContext finishedContext);
662 updateBackendTexture(const GrBackendTexture& texture, const SkPixmap srcData[], int numLevels, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) updateBackendTexture() argument
[all...]
H A DGrTypes.h186 typedef void (*GrGpuFinishedProc)(GrGpuFinishedContext finishedContext);
/third_party/skia/src/gpu/
H A DGrDirectContext.cpp776 GrGpuFinishedContext finishedContext) { in createBackendTexture()
777 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createBackendTexture()
801 GrGpuFinishedContext finishedContext) { in createBackendTexture()
802 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createBackendTexture()
832 GrGpuFinishedContext finishedContext) { in createBackendTexture()
835 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in createBackendTexture()
877 GrGpuFinishedContext finishedContext) { in updateBackendTexture()
878 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in updateBackendTexture()
891 GrGpuFinishedContext finishedContext) { in updateBackendTexture()
892 auto finishedCallback = GrRefCntedCallback::Make(finishedProc, finishedContext); in updateBackendTexture()
769 createBackendTexture(int width, int height, const GrBackendFormat& backendFormat, const SkColor4f& color, GrMipmapped mipMapped, GrRenderable renderable, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) createBackendTexture() argument
794 createBackendTexture(int width, int height, SkColorType skColorType, const SkColor4f& color, GrMipmapped mipMapped, GrRenderable renderable, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) createBackendTexture() argument
826 createBackendTexture(const SkPixmap srcData[], int numProvidedLevels, GrSurfaceOrigin textureOrigin, GrRenderable renderable, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) createBackendTexture() argument
874 updateBackendTexture(const GrBackendTexture& backendTexture, const SkColor4f& color, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) updateBackendTexture() argument
887 updateBackendTexture(const GrBackendTexture& backendTexture, SkColorType skColorType, const SkColor4f& color, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) updateBackendTexture() argument
913 updateBackendTexture(const GrBackendTexture& backendTexture, const SkPixmap srcData[], int numLevels, GrSurfaceOrigin textureOrigin, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) updateBackendTexture() argument
973 createCompressedBackendTexture( int width, int height, const GrBackendFormat& backendFormat, const SkColor4f& color, GrMipmapped mipmapped, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) createCompressedBackendTexture() argument
1009 createCompressedBackendTexture( int width, int height, SkImage::CompressionType compression, const SkColor4f& color, GrMipmapped mipMapped, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) createCompressedBackendTexture() argument
1024 createCompressedBackendTexture( int width, int height, const GrBackendFormat& backendFormat, const void* compressedData, size_t dataSize, GrMipmapped mipMapped, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) createCompressedBackendTexture() argument
1050 createCompressedBackendTexture( int width, int height, SkImage::CompressionType compression, const void* data, size_t dataSize, GrMipmapped mipMapped, GrProtected isProtected, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) createCompressedBackendTexture() argument
1064 updateCompressedBackendTexture(const GrBackendTexture& backendTexture, const SkColor4f& color, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) updateCompressedBackendTexture() argument
1095 updateCompressedBackendTexture(const GrBackendTexture& backendTexture, const void* compressedData, size_t dataSize, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) updateCompressedBackendTexture() argument
1118 setBackendTextureState(const GrBackendTexture& backendTexture, const GrBackendSurfaceMutableState& state, GrBackendSurfaceMutableState* previousState, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) setBackendTextureState() argument
1133 setBackendRenderTargetState(const GrBackendRenderTarget& backendRenderTarget, const GrBackendSurfaceMutableState& state, GrBackendSurfaceMutableState* previousState, GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) setBackendRenderTargetState() argument
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H A DGrFinishCallbacks.cpp18 GrGpuFinishedContext finishedContext) { in add()
22 callback.fContext = finishedContext; in add()
17 add(GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) add() argument
H A DGrRingBuffer.cpp108 void GrRingBuffer::FinishSubmit(void* finishedContext) {
109 GrRingBuffer::SubmitData* submitData = (GrRingBuffer::SubmitData*)finishedContext;
H A DGrFinishCallbacks.h38 * @param finishedContext The context object to pass back to the callback.
40 void add(GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext);
H A DGrGpu.h417 GrGpuFinishedContext finishedContext) = 0;
/third_party/skia/tools/gpu/
H A DFlushFinishTracker.h19 static void FlushFinished(void* finishedContext) { in FlushFinished() argument
20 auto tracker = static_cast<FlushFinishTracker*>(finishedContext); in FlushFinished()
/third_party/skia/src/gpu/mock/
H A DGrMockGpu.h148 GrGpuFinishedContext finishedContext) override {
150 finishedProc(finishedContext); variable
/third_party/skia/src/gpu/mtl/
H A DGrMtlGpu.h229 GrGpuFinishedContext finishedContext) override;
/third_party/skia/src/gpu/d3d/
H A DGrD3DGpu.h214 GrGpuFinishedContext finishedContext) override;
H A DGrD3DGpu.cpp234 GrGpuFinishedContext finishedContext) { in addFinishedProc()
236 this->addFinishedCallback(GrRefCntedCallback::Make(finishedProc, finishedContext)); in addFinishedProc()
233 addFinishedProc(GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) addFinishedProc() argument
/third_party/skia/src/gpu/dawn/
H A DGrDawnGpu.h211 GrGpuFinishedContext finishedContext) override;
H A DGrDawnGpu.cpp535 GrGpuFinishedContext finishedContext) { in addFinishedProc()
536 fFinishCallbacks.add(finishedProc, finishedContext); in addFinishedProc()
534 addFinishedProc(GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) addFinishedProc() argument
/third_party/skia/src/gpu/vk/
H A DGrVkGpu.h336 GrGpuFinishedContext finishedContext) override;
H A DGrVkGpu.cpp2241 GrGpuFinishedContext finishedContext) { in addFinishedProc()
2243 this->addFinishedCallback(GrRefCntedCallback::Make(finishedProc, finishedContext)); in addFinishedProc()
2240 addFinishedProc(GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) addFinishedProc() argument
/third_party/skia/src/gpu/gl/
H A DGrGLGpu.h372 GrGpuFinishedContext finishedContext) override;
H A DGrGLGpu.cpp3966 GrGpuFinishedContext finishedContext) { in addFinishedProc()
3967 fFinishCallbacks.add(finishedProc, finishedContext); in addFinishedProc()
3965 addFinishedProc(GrGpuFinishedProc finishedProc, GrGpuFinishedContext finishedContext) addFinishedProc() argument

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