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Searched refs:finalValue (Results 1 - 8 of 8) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/
H A Dcopyvertex.inc.h311 GLfloat finalValue = static_cast<GLfloat>(data); in CopyPackedRGB() local
317 finalValue = static_cast<GLfloat>(negativeNumber); in CopyPackedRGB()
328 if (finalValue < minValue) in CopyPackedRGB()
330 finalValue = minValue; in CopyPackedRGB()
334 finalValue = ((finalValue - minValue) / halfRange) - 1.0f; in CopyPackedRGB()
342 finalValue /= static_cast<GLfloat>(maxValue); in CopyPackedRGB()
348 *reinterpret_cast<GLhalf *>(output) = gl::float32ToFloat16(finalValue); in CopyPackedRGB()
352 *reinterpret_cast<GLfloat *>(output) = finalValue; in CopyPackedRGB()
385 GLfloat finalValue in CopyPackedAlpha() local
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fProgramUniformTests.cpp847 VarValue finalValue; //!< The value we ultimately want to set for this uniform. member
863 , finalValue (finalValue_) in BasicUniform()
899 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
901 // Compare the uniform values given in values (obtained with glGetUniform*()) with the basicUniform.finalValue values.
1131 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr()
1383 unifValue = elemUnif->finalValue; in assignUniforms()
1386 unifValue = uniform.finalValue; in assignUniforms()
1397 log << TestLog::Message << "// Texture for the sampler uniform " << curName << " will be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::EndMessage; in assignUniforms()
1531 GLU_CHECK_CALL(glProgramUniform1i(programGL, location, uniform.finalValue.val.samplerV.unit)); in assignUniforms()
1534 const GLint unit = uniform.finalValue in assignUniforms()
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/third_party/skia/src/core/
H A DSkBlurMask.cpp609 float finalValue = 0; in BlurGroundTruth() local
611 finalValue += gaussWindow[pad+i]*windowCenter[i]; in BlurGroundTruth()
613 finalValue /= windowSum; in BlurGroundTruth()
615 int integerPixel = int(finalValue + 0.5f); in BlurGroundTruth()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fUniformApiTests.cpp957 VarValue finalValue; //!< The value we ultimately want to set for this uniform. member
973 , finalValue (finalValue_) in BasicUniform()
1041 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
1043 // Compare the uniform values given in values (obtained with glGetUniform*()) with the basicUniform.finalValue values.
1315 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr()
1880 unifValue = elemUnif->finalValue; in assignUniforms()
1883 unifValue = uniform.finalValue; in assignUniforms()
1894 log << TestLog::Message << "// Texture for the sampler uniform " << curName << " will be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::EndMessage; in assignUniforms()
2028 GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit)); in assignUniforms()
2031 const GLint unit = uniform.finalValue in assignUniforms()
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/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fUniformApiTests.cpp792 VarValue finalValue; //!< The value we ultimately want to set for this uniform. member
808 , finalValue (finalValue_) in BasicUniform()
872 // Assign the basicUniforms[].finalValue values for uniforms. \note rnd parameter is for booleans (true can be any nonzero value).
874 // Compare the uniform values given in values (obtained with glGetUniform*()) with the basicUniform.finalValue values.
1125 dst << ", " << shaderVarValueStr(uniform.finalValue) << ")"; in writeUniformCompareExpr()
1509 unifValue = elemUnif->finalValue; in assignUniforms()
1512 unifValue = uniform.finalValue; in assignUniforms()
1523 log << TestLog::Message << "// Texture for the sampler uniform " << curName << " will be filled with color " << apiVarValueStr(getSamplerFillValue(uniform.finalValue)) << TestLog::EndMessage; in assignUniforms()
1616 GLU_CHECK_CALL(glUniform1i(location, uniform.finalValue.val.samplerV.unit)); in assignUniforms()
1619 const GLint unit = uniform.finalValue in assignUniforms()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineSamplerBorderSwizzleTests.cpp1136 auto finalValue = (value & mask); in getRandomClearColor() local
1137 if (finalValue & signBit) in getRandomClearColor()
1138 finalValue |= signMask; in getRandomClearColor()
1139 color.int32[i] = static_cast<deInt32>(finalValue); in getRandomClearColor()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderAtomicCounterOpsTests.cpp417 GLuint finalValue = *dataPtr; in checkAtomicCounterBuffer() local
439 return finalValue == expectedValue; in checkAtomicCounterBuffer()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineSamplerBorderSwizzleTests.cpp1255 auto finalValue = (value & mask); in getRandomClearColor() local
1256 if (finalValue & signBit) in getRandomClearColor()
1257 finalValue |= signMask; in getRandomClearColor()
1258 color.int32[i] = static_cast<deInt32>(finalValue); in getRandomClearColor()

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