Searched refs:fillShader (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/robustness/ |
H A D | vktRobustnessExtsTests.cpp | 1716 std::stringstream fillShader; in initPrograms() local 1718 fillShader << in initPrograms() 1740 fillShader << " imageStore(u_resultImage, " << ivecCords << ", " << ndx << ", i64vec4(inBuffer.data[index]));\n"; in initPrograms() 1743 fillShader << "}\n"; in initPrograms() 1745 programCollection.glslSources.add("fillShader") << glu::ComputeSource(fillShader.str()) in initPrograms() 2314 shaderModuleFillImage = createShaderModule(vk, device, m_context.getBinaryCollection().get("fillShader"), 0); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/robustness/ |
H A D | vktRobustnessExtsTests.cpp | 1742 std::stringstream fillShader; in initPrograms() local 1744 fillShader << in initPrograms() 1766 fillShader << " imageStore(u_resultImage, " << ivecCords << ", " << ndx << ", i64vec4(inBuffer.data[index]));\n"; in initPrograms() 1769 fillShader << "}\n"; in initPrograms() 1771 programCollection.glslSources.add("fillShader") << glu::ComputeSource(fillShader.str()) in initPrograms() 2348 shaderModuleFillImage = createShaderModule(vk, device, m_context.getBinaryCollection().get("fillShader"), 0); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/ |
H A D | vktImageAtomicOperationTests.cpp | 423 const string fillShader = "#version 450\n" in AddFillReadShader() local 499 sourceCollections.glslSources.add("fillShader") << glu::ComputeSource(fillShader.c_str()) << vk::ShaderBuildOptions(sourceCollections.usedVulkanVersion, vk::SPIRV_VERSION_1_3, 0u); in AddFillReadShader() 1111 shaderModuleFillImage = createShaderModule(deviceInterface, device, m_context.getBinaryCollection().get("fillShader"), 0); in iterate()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/image/ |
H A D | vktImageAtomicOperationTests.cpp | 423 const string fillShader = "#version 450\n" in AddFillReadShader() local 499 sourceCollections.glslSources.add("fillShader") << glu::ComputeSource(fillShader.c_str()) << vk::ShaderBuildOptions(sourceCollections.usedVulkanVersion, vk::SPIRV_VERSION_1_3, 0u); in AddFillReadShader() 1115 shaderModuleFillImage = createShaderModule(deviceInterface, device, m_context.getBinaryCollection().get("fillShader"), 0); in iterate()
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