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Searched refs:fillShader (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/robustness/
H A DvktRobustnessExtsTests.cpp1716 std::stringstream fillShader; in initPrograms() local
1718 fillShader << in initPrograms()
1740 fillShader << " imageStore(u_resultImage, " << ivecCords << ", " << ndx << ", i64vec4(inBuffer.data[index]));\n"; in initPrograms()
1743 fillShader << "}\n"; in initPrograms()
1745 programCollection.glslSources.add("fillShader") << glu::ComputeSource(fillShader.str()) in initPrograms()
2314 shaderModuleFillImage = createShaderModule(vk, device, m_context.getBinaryCollection().get("fillShader"), 0); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/robustness/
H A DvktRobustnessExtsTests.cpp1742 std::stringstream fillShader; in initPrograms() local
1744 fillShader << in initPrograms()
1766 fillShader << " imageStore(u_resultImage, " << ivecCords << ", " << ndx << ", i64vec4(inBuffer.data[index]));\n"; in initPrograms()
1769 fillShader << "}\n"; in initPrograms()
1771 programCollection.glslSources.add("fillShader") << glu::ComputeSource(fillShader.str()) in initPrograms()
2348 shaderModuleFillImage = createShaderModule(vk, device, m_context.getBinaryCollection().get("fillShader"), 0); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/image/
H A DvktImageAtomicOperationTests.cpp423 const string fillShader = "#version 450\n" in AddFillReadShader() local
499 sourceCollections.glslSources.add("fillShader") << glu::ComputeSource(fillShader.c_str()) << vk::ShaderBuildOptions(sourceCollections.usedVulkanVersion, vk::SPIRV_VERSION_1_3, 0u); in AddFillReadShader()
1111 shaderModuleFillImage = createShaderModule(deviceInterface, device, m_context.getBinaryCollection().get("fillShader"), 0); in iterate()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/image/
H A DvktImageAtomicOperationTests.cpp423 const string fillShader = "#version 450\n" in AddFillReadShader() local
499 sourceCollections.glslSources.add("fillShader") << glu::ComputeSource(fillShader.c_str()) << vk::ShaderBuildOptions(sourceCollections.usedVulkanVersion, vk::SPIRV_VERSION_1_3, 0u); in AddFillReadShader()
1115 shaderModuleFillImage = createShaderModule(deviceInterface, device, m_context.getBinaryCollection().get("fillShader"), 0); in iterate()

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