Searched refs:fillRectToRect (Results 1 - 4 of 4) sorted by relevance
/third_party/skia/src/gpu/v1/ |
H A D | SurfaceDrawContext_v1.h | 172 void fillRectToRect(const GrClip*, 202 this->fillRectToRect(clip, std::move(paint), aa, viewMatrix, rect, in fillRectWithEdgeAA()
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H A D | SurfaceDrawContext.cpp | 435 this->fillRectToRect(clip, std::move(paint), GrAA::kNo, SkMatrix::I(), r, r); in drawPaint() 658 // If we are using dmsaa then go through FillRRectOp (via fillRectToRect). in drawTexture() 678 this->fillRectToRect(clip, std::move(paint), GrAA::kYes, viewMatrix, dstRect, srcRect); in drawTexture() 753 this->fillRectToRect(clip, std::move(paint), aa, viewMatrix, rect, rect); in drawRect() 784 void SurfaceDrawContext::fillRectToRect(const GrClip* clip, in fillRectToRect() function in skgpu::v1::SurfaceDrawContext
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/third_party/skia/src/core/ |
H A D | SkGpuBlurUtils.cpp | 144 sdc->fillRectToRect(nullptr, std::move(paint), GrAA::kNo, SkMatrix::I(), in convolve_gaussian_2d() 336 dstSDC->fillRectToRect(nullptr, std::move(paint), GrAA::kNo, SkMatrix::I(), in reexpand()
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/third_party/skia/gm/ |
H A D | gpu_blur_utils.cpp | 311 sdc->fillRectToRect(nullptr, in run()
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