Searched refs:fillInterfacePlaceholderTessEvalGeom (Results 1 - 2 of 2) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/ |
H A D | vktSpvAsmGraphicsShaderTestUtil.cpp | 1202 map<string, string> fillInterfacePlaceholderTessEvalGeom (void) in fillInterfacePlaceholderTessEvalGeom() function 1301 dst.spirvAsmSources.add("tesse", spirVAsmBuildOptions) << StringTemplate(makeTessEvalShaderAssembly(fillInterfacePlaceholderTessEvalGeom())).specialize(passthruInterface(context.interfaces.getOutputType())) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessControl() 1340 dst.spirvAsmSources.add("tesse", spirVAsmBuildOptions) << StringTemplate(makeTessEvalShaderAssembly(fillInterfacePlaceholderTessEvalGeom())).specialize(context.testCodeFragments) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessEval() 1376 dst.spirvAsmSources.add("geom", spirVAsmBuildOptions) << StringTemplate(makeGeometryShaderAssembly(fillInterfacePlaceholderTessEvalGeom())).specialize(context.testCodeFragments) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomGeometry()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/ |
H A D | vktSpvAsmGraphicsShaderTestUtil.cpp | 1202 map<string, string> fillInterfacePlaceholderTessEvalGeom (void) in fillInterfacePlaceholderTessEvalGeom() function 1301 dst.spirvAsmSources.add("tesse", spirVAsmBuildOptions) << StringTemplate(makeTessEvalShaderAssembly(fillInterfacePlaceholderTessEvalGeom())).specialize(passthruInterface(context.interfaces.getOutputType())) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessControl() 1340 dst.spirvAsmSources.add("tesse", spirVAsmBuildOptions) << StringTemplate(makeTessEvalShaderAssembly(fillInterfacePlaceholderTessEvalGeom())).specialize(context.testCodeFragments) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomTessEval() 1376 dst.spirvAsmSources.add("geom", spirVAsmBuildOptions) << StringTemplate(makeGeometryShaderAssembly(fillInterfacePlaceholderTessEvalGeom())).specialize(context.testCodeFragments) << SpirVAsmBuildOptions(vulkanVersion, targetSpirvVersion); in addShaderCodeCustomGeometry()
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