Searched refs:fillInputData (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferTextureBufferRange.hpp | 244 void fillInputData(glw::GLubyte* buffer, glw::GLuint offset, FormatInfo& info);
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H A D | esextcTextureBufferTextureBufferRange.cpp | 655 fillInputData(&buffer[0], offset, info); in initTest() 1271 void TextureBufferTextureBufferRange::fillInputData(glw::GLubyte* buffer, glw::GLuint offset, FormatInfo& info) in fillInputData() function in glcts::TextureBufferTextureBufferRange
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/ |
H A D | vktSpvAsmFloatControlsTests.cpp | 372 virtual void fillInputData (const ValueId* twoArguments, vector<deUint8>& bufferData, deUint32& offset) const = 0; 393 void fillInputData (const ValueId* twoArguments, vector<deUint8>& bufferData, deUint32& offset) const override; 431 void TypeValues<FLOAT_TYPE>::fillInputData(const ValueId* twoArguments, vector<deUint8>& bufferData, deUint32& offset) const in fillInputData() function in vkt::SpirVAssembly::__anon28763::TypeValues 3774 fp64Data.values->fillInputData(addArgs, inputData, inputOffset); in fillShaderSpec() 3798 fp32Data.values->fillInputData(addArgs, inputData, inputOffset); in fillShaderSpec() 3845 fp16Data.values->fillInputData(addArgs, inputData, inputOffset); in fillShaderSpec()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/ |
H A D | vktSpvAsmFloatControlsTests.cpp | 370 virtual void fillInputData (const ValueId* twoArguments, vector<deUint8>& bufferData, deUint32& offset) const = 0; 391 void fillInputData (const ValueId* twoArguments, vector<deUint8>& bufferData, deUint32& offset) const override; 429 void TypeValues<FLOAT_TYPE>::fillInputData(const ValueId* twoArguments, vector<deUint8>& bufferData, deUint32& offset) const in fillInputData() function in vkt::SpirVAssembly::__anon29912::TypeValues 3772 fp64Data.values->fillInputData(addArgs, inputData, inputOffset); in fillShaderSpec() 3796 fp32Data.values->fillInputData(addArgs, inputData, inputOffset); in fillShaderSpec() 3843 fp16Data.values->fillInputData(addArgs, inputData, inputOffset); in fillShaderSpec()
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