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Searched refs:fillInputData (Results 1 - 4 of 4) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/
H A DesextcTextureBufferTextureBufferRange.hpp244 void fillInputData(glw::GLubyte* buffer, glw::GLuint offset, FormatInfo& info);
H A DesextcTextureBufferTextureBufferRange.cpp655 fillInputData(&buffer[0], offset, info); in initTest()
1271 void TextureBufferTextureBufferRange::fillInputData(glw::GLubyte* buffer, glw::GLuint offset, FormatInfo& info) in fillInputData() function in glcts::TextureBufferTextureBufferRange
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/spirv_assembly/
H A DvktSpvAsmFloatControlsTests.cpp372 virtual void fillInputData (const ValueId* twoArguments, vector<deUint8>& bufferData, deUint32& offset) const = 0;
393 void fillInputData (const ValueId* twoArguments, vector<deUint8>& bufferData, deUint32& offset) const override;
431 void TypeValues<FLOAT_TYPE>::fillInputData(const ValueId* twoArguments, vector<deUint8>& bufferData, deUint32& offset) const in fillInputData() function in vkt::SpirVAssembly::__anon28763::TypeValues
3774 fp64Data.values->fillInputData(addArgs, inputData, inputOffset); in fillShaderSpec()
3798 fp32Data.values->fillInputData(addArgs, inputData, inputOffset); in fillShaderSpec()
3845 fp16Data.values->fillInputData(addArgs, inputData, inputOffset); in fillShaderSpec()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/spirv_assembly/
H A DvktSpvAsmFloatControlsTests.cpp370 virtual void fillInputData (const ValueId* twoArguments, vector<deUint8>& bufferData, deUint32& offset) const = 0;
391 void fillInputData (const ValueId* twoArguments, vector<deUint8>& bufferData, deUint32& offset) const override;
429 void TypeValues<FLOAT_TYPE>::fillInputData(const ValueId* twoArguments, vector<deUint8>& bufferData, deUint32& offset) const in fillInputData() function in vkt::SpirVAssembly::__anon29912::TypeValues
3772 fp64Data.values->fillInputData(addArgs, inputData, inputOffset); in fillShaderSpec()
3796 fp32Data.values->fillInputData(addArgs, inputData, inputOffset); in fillShaderSpec()
3843 fp16Data.values->fillInputData(addArgs, inputData, inputOffset); in fillShaderSpec()

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