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Searched refs:fetched_prim_count (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/draw/
H A Ddraw_gs.c73 return (shader->fetched_prim_count == shader->vector_length || shader->num_invocations > 1); in draw_gs_should_flush()
240 shader->llvm_prim_ids[shader->fetched_prim_count] = shader->in_prim_idx; in llvm_fetch_gs_input()
416 unsigned input_primitives = shader->fetched_prim_count; in gs_flush()
443 shader->fetched_prim_count = 0; in gs_flush()
454 shader->fetched_prim_count); in gs_point()
456 ++shader->fetched_prim_count; in gs_point()
471 shader->fetched_prim_count); in gs_line()
473 ++shader->fetched_prim_count; in gs_line()
490 shader->fetched_prim_count); in gs_line_adj()
492 ++shader->fetched_prim_count; in gs_line_adj()
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H A Ddraw_gs.h92 unsigned fetched_prim_count; member

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