/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtc/ |
H A D | matrix_transform.hpp | 173 /// @param far 183 T far); 192 /// @param far 202 T far); 211 /// @param far 221 T far); 228 /// @param far Specifies the distance from the viewer to the far clipping plane (always positive). 236 T far); 243 /// @param far Specifie [all...] |
/third_party/spirv-tools/test/diff/diff_files/ |
H A D | different_decorations_fragment_autogen.cpp | 45 OpMemberName %26 1 "far" 241 OpMemberName %26 1 "far" 449 OpMemberName %26 1 "far" in TEST() 1193 OpMemberName %26 1 "far" in TEST() 1415 OpMemberName %26 1 "far" in TEST()
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H A D | different_decorations_vertex_autogen.cpp | 41 OpMemberName %16 1 "far" 194 OpMemberName %16 1 "far" 363 OpMemberName %16 1 "far" in TEST() 953 OpMemberName %16 1 "far" in TEST() 1143 OpMemberName %16 1 "far" in TEST()
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/third_party/typescript/tests/baselines/reference/ |
H A D | declarationEmitDestructuring1.js | 3 function far([a, [b], [[c]]]: [number, boolean[], string[][]]): void { } 12 function far(_a) {
function 25 declare function far([a, [b], [[c]]]: [number, boolean[], string[][]]): void;
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/third_party/skia/platform_tools/android/apps/AndroidKit/src/main/java/org/skia/androidkit/ |
H A D | Matrix.java | 53 public static Matrix makePerspective(float near, float far, float angle) { in makePerspective() argument 54 return new Matrix(nCreatePerspective(near, far, angle)); in makePerspective() 201 private static native long nCreatePerspective(float near, float far, float angle); in nCreatePerspective() argument
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/third_party/cups-filters/scripting/perl/ |
H A D | CUPS.pm | 138 A. U. Thor, E<lt>a.u.thor@a.galaxy.far.far.awayE<gt>
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/third_party/node/deps/v8/third_party/zlib/ |
H A D | zconf.h | 317 * model programming (small or medium model with some far allocations). 329 # define FAR far 338 # define FAR far 401 #ifndef far 402 # define far macro
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/third_party/node/deps/zlib/ |
H A D | zconf.h | 324 * model programming (small or medium model with some far allocations). 336 # define FAR far 345 # define FAR far 411 #ifndef far 412 # define far macro
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/third_party/skia/third_party/externals/zlib/ |
H A D | zconf.h | 317 * model programming (small or medium model with some far allocations). 329 # define FAR far 338 # define FAR far 401 #ifndef far 402 # define far macro
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/third_party/pulseaudio/speex/libspeexdsp/ |
H A D | echo_diagnostic.m | 6 % recording 'rec_file' using the far end signal 'play_file' using 31 printf ('This is too much delay, try delaying the far-end signal a bit\n');
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/third_party/skia/modules/androidkit/src/ |
H A D | Matrix.cpp | 32 static jlong Matrix_CreatePerspective(JNIEnv* env, jobject, float near, float far, float angle) { in Matrix_CreatePerspective() argument 33 return reinterpret_cast<jlong>(new SkM44(SkM44::Perspective(near, far, angle))); in Matrix_CreatePerspective()
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/third_party/skia/src/core/ |
H A D | SkM44.cpp | 360 SkM44 SkM44::Perspective(float near, float far, float angle) { in Perspective() argument 361 SkASSERT(far > near); in Perspective() 363 float denomInv = sk_ieee_float_divide(1, far - near); in Perspective() 370 m.setRC(2, 2, (far + near) * denomInv); in Perspective() 371 m.setRC(2, 3, 2 * far * near * denomInv); in Perspective()
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/third_party/skia/modules/canvaskit/ |
H A D | matrix.js | 290 CanvasKit.M44.perspective = function(near, far, angle) { 291 if (IsDebug && (far <= near)) { 292 throw 'far must be greater than near when constructing M44 using perspective.'; 294 var dInv = 1 / (far - near); 300 0, 0, (far+near)*dInv, 2*far*near*dInv, 434 // 'far' : 4, // far clipping plane 439 var perspective = CanvasKit.M44.perspective(cam['near'], cam['far'], cam['angle']);
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/third_party/mesa3d/src/gallium/drivers/lima/ |
H A D | lima_state.c | 225 float near, far; in lima_set_viewport_states() local 227 util_viewport_zmin_zmax(viewport, halfz, &near, &far); in lima_set_viewport_states() 230 ctx->viewport.far = ctx->rasterizer && ctx->rasterizer->base.depth_clip_far ? far : 1.0f; in lima_set_viewport_states()
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H A D | lima_draw.c | 393 PLBU_CMD_DEPTH_RANGE_FAR(fui(ctx->viewport.far)); in lima_pack_plbu_cmd() 625 if (!rst->depth_clip_far || ctx->viewport.far == 1.0f) in lima_pack_render_state() 626 render->depth_test |= 0x20; /* don't clip depth far */ in lima_pack_render_state() 634 ushort far, near; in lima_pack_render_state() local 637 far = float_to_ushort(ctx->viewport.far); in lima_pack_render_state() 640 render->depth_range = near | (far << 16); in lima_pack_render_state()
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/third_party/vk-gl-cts/external/openglcts/modules/common/ |
H A D | glcViewportArrayTests.hpp | 246 void depthRange(glw::GLfloat near, glw::GLfloat far) in depthRange() argument 248 m_gl.depthRangef(near, far); in depthRange() 251 void depthRange(glw::GLdouble near, glw::GLdouble far) in depthRange() argument 253 m_gl.depthRange(near, far); in depthRange()
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/third_party/backends/sanei/ |
H A D | sanei_magic.c | 1727 int far = 0; in sanei_magic_getTransY() local 1729 /* load the near and far windows with repeated copy of first pixel */ in sanei_magic_getTransY() 1734 far = near; in sanei_magic_getTransY() 1750 far -= buffer[(farLine*width+i)*depth+k]; in sanei_magic_getTransY() 1751 far += buffer[(nearLine*width+i)*depth+k]; in sanei_magic_getTransY() 1758 if(abs(near - far) > 50*winLen*depth - near*40/255){ in sanei_magic_getTransY() 1860 int far = 0; in sanei_magic_getTransX() local 1862 /* load the near and far windows with repeated copy of first pixel */ in sanei_magic_getTransX() 1867 far = near; in sanei_magic_getTransX() 1883 far in sanei_magic_getTransX() [all...] |
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fClippingTests.cpp | 1350 // not in the volume but still between near and far planes in init() 1375 // not between the near and the far planes. These should be clipped in init() 1888 const float far = 30000.0f; in init() local 1946 const tcu::Vec3 r2 = IVec3ToVec3(outside[ndx]) * far; in init() 1998 const tcu::Vec4 p1 = tcu::Vec4(float(r1.x()) * far * w1, float(r1.y()) * far * w1, float(r1.z()) * far * w1, w1); in init() 1999 const tcu::Vec4 p2 = tcu::Vec4(float(r2.x()) * far * w2, float(r2.y()) * far * w2, float(r2.z()) * far * w in init() [all...] |
/third_party/libwebsockets/win32port/zlib/ |
H A D | zconf.h | 248 * model programming (small or medium model with some far allocations).
260 # define FAR far
269 # define FAR far
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/third_party/zlib/contrib/pascal/ |
H A D | zlibpas.pas | 31 total_in: LongInt; (* total nb of input bytes read so far *) 35 total_out: LongInt; (* total nb of bytes output so far *)
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/third_party/zlib/ |
H A D | zconf.h | 304 * model programming (small or medium model with some far allocations). 316 # define FAR far 325 # define FAR far
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/third_party/ltp/testcases/open_posix_testsuite/scripts/ |
H A D | locate-test | 25 up by this tool. This might change in the future. So far, the ones
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/third_party/skia/third_party/externals/angle2/src/common/ |
H A D | platform.h | 84 // Macros 'near', 'far', 'NEAR' and 'FAR' are defined by 'shared/minwindef.h' in the Windows SDK. 85 // Macros 'near' and 'far' are empty. They are not used by other Windows headers and are undefined 86 // here to avoid identifier conflicts. Macros 'NEAR' and 'FAR' contain 'near' and 'far'. They are 89 # undef far macro
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/third_party/skia/third_party/externals/freetype/src/gzip/ |
H A D | ftzconf.h | 151 * model programming (small or medium model with some far allocations). 162 # define FAR far
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/third_party/ffmpeg/tools/ |
H A D | patcheck | 18 echo This tool is intended to help a human check/review patches. It is very far from
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