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/third_party/skia/third_party/externals/oboe/samples/RhythmGame/third_party/glm/gtc/
H A Dmatrix_transform.hpp173 /// @param far
183 T far);
192 /// @param far
202 T far);
211 /// @param far
221 T far);
228 /// @param far Specifies the distance from the viewer to the far clipping plane (always positive).
236 T far);
243 /// @param far Specifie
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/third_party/spirv-tools/test/diff/diff_files/
H A Ddifferent_decorations_fragment_autogen.cpp45 OpMemberName %26 1 "far"
241 OpMemberName %26 1 "far"
449 OpMemberName %26 1 "far" in TEST()
1193 OpMemberName %26 1 "far" in TEST()
1415 OpMemberName %26 1 "far" in TEST()
H A Ddifferent_decorations_vertex_autogen.cpp41 OpMemberName %16 1 "far"
194 OpMemberName %16 1 "far"
363 OpMemberName %16 1 "far" in TEST()
953 OpMemberName %16 1 "far" in TEST()
1143 OpMemberName %16 1 "far" in TEST()
/third_party/typescript/tests/baselines/reference/
H A DdeclarationEmitDestructuring1.js3 function far([a, [b], [[c]]]: [number, boolean[], string[][]]): void { }
12 function far(_a) { function
25 declare function far([a, [b], [[c]]]: [number, boolean[], string[][]]): void;
/third_party/skia/platform_tools/android/apps/AndroidKit/src/main/java/org/skia/androidkit/
H A DMatrix.java53 public static Matrix makePerspective(float near, float far, float angle) { in makePerspective() argument
54 return new Matrix(nCreatePerspective(near, far, angle)); in makePerspective()
201 private static native long nCreatePerspective(float near, float far, float angle); in nCreatePerspective() argument
/third_party/cups-filters/scripting/perl/
H A DCUPS.pm138 A. U. Thor, E<lt>a.u.thor@a.galaxy.far.far.awayE<gt>
/third_party/node/deps/v8/third_party/zlib/
H A Dzconf.h317 * model programming (small or medium model with some far allocations).
329 # define FAR far
338 # define FAR far
401 #ifndef far
402 # define far macro
/third_party/node/deps/zlib/
H A Dzconf.h324 * model programming (small or medium model with some far allocations).
336 # define FAR far
345 # define FAR far
411 #ifndef far
412 # define far macro
/third_party/skia/third_party/externals/zlib/
H A Dzconf.h317 * model programming (small or medium model with some far allocations).
329 # define FAR far
338 # define FAR far
401 #ifndef far
402 # define far macro
/third_party/pulseaudio/speex/libspeexdsp/
H A Decho_diagnostic.m6 % recording 'rec_file' using the far end signal 'play_file' using
31 printf ('This is too much delay, try delaying the far-end signal a bit\n');
/third_party/skia/modules/androidkit/src/
H A DMatrix.cpp32 static jlong Matrix_CreatePerspective(JNIEnv* env, jobject, float near, float far, float angle) { in Matrix_CreatePerspective() argument
33 return reinterpret_cast<jlong>(new SkM44(SkM44::Perspective(near, far, angle))); in Matrix_CreatePerspective()
/third_party/skia/src/core/
H A DSkM44.cpp360 SkM44 SkM44::Perspective(float near, float far, float angle) { in Perspective() argument
361 SkASSERT(far > near); in Perspective()
363 float denomInv = sk_ieee_float_divide(1, far - near); in Perspective()
370 m.setRC(2, 2, (far + near) * denomInv); in Perspective()
371 m.setRC(2, 3, 2 * far * near * denomInv); in Perspective()
/third_party/skia/modules/canvaskit/
H A Dmatrix.js290 CanvasKit.M44.perspective = function(near, far, angle) {
291 if (IsDebug && (far <= near)) {
292 throw 'far must be greater than near when constructing M44 using perspective.';
294 var dInv = 1 / (far - near);
300 0, 0, (far+near)*dInv, 2*far*near*dInv,
434 // 'far' : 4, // far clipping plane
439 var perspective = CanvasKit.M44.perspective(cam['near'], cam['far'], cam['angle']);
/third_party/mesa3d/src/gallium/drivers/lima/
H A Dlima_state.c225 float near, far; in lima_set_viewport_states() local
227 util_viewport_zmin_zmax(viewport, halfz, &near, &far); in lima_set_viewport_states()
230 ctx->viewport.far = ctx->rasterizer && ctx->rasterizer->base.depth_clip_far ? far : 1.0f; in lima_set_viewport_states()
H A Dlima_draw.c393 PLBU_CMD_DEPTH_RANGE_FAR(fui(ctx->viewport.far)); in lima_pack_plbu_cmd()
625 if (!rst->depth_clip_far || ctx->viewport.far == 1.0f) in lima_pack_render_state()
626 render->depth_test |= 0x20; /* don't clip depth far */ in lima_pack_render_state()
634 ushort far, near; in lima_pack_render_state() local
637 far = float_to_ushort(ctx->viewport.far); in lima_pack_render_state()
640 render->depth_range = near | (far << 16); in lima_pack_render_state()
/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcViewportArrayTests.hpp246 void depthRange(glw::GLfloat near, glw::GLfloat far) in depthRange() argument
248 m_gl.depthRangef(near, far); in depthRange()
251 void depthRange(glw::GLdouble near, glw::GLdouble far) in depthRange() argument
253 m_gl.depthRange(near, far); in depthRange()
/third_party/backends/sanei/
H A Dsanei_magic.c1727 int far = 0; in sanei_magic_getTransY() local
1729 /* load the near and far windows with repeated copy of first pixel */ in sanei_magic_getTransY()
1734 far = near; in sanei_magic_getTransY()
1750 far -= buffer[(farLine*width+i)*depth+k]; in sanei_magic_getTransY()
1751 far += buffer[(nearLine*width+i)*depth+k]; in sanei_magic_getTransY()
1758 if(abs(near - far) > 50*winLen*depth - near*40/255){ in sanei_magic_getTransY()
1860 int far = 0; in sanei_magic_getTransX() local
1862 /* load the near and far windows with repeated copy of first pixel */ in sanei_magic_getTransX()
1867 far = near; in sanei_magic_getTransX()
1883 far in sanei_magic_getTransX()
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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fClippingTests.cpp1350 // not in the volume but still between near and far planes in init()
1375 // not between the near and the far planes. These should be clipped in init()
1888 const float far = 30000.0f; in init() local
1946 const tcu::Vec3 r2 = IVec3ToVec3(outside[ndx]) * far; in init()
1998 const tcu::Vec4 p1 = tcu::Vec4(float(r1.x()) * far * w1, float(r1.y()) * far * w1, float(r1.z()) * far * w1, w1); in init()
1999 const tcu::Vec4 p2 = tcu::Vec4(float(r2.x()) * far * w2, float(r2.y()) * far * w2, float(r2.z()) * far * w in init()
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/third_party/libwebsockets/win32port/zlib/
H A Dzconf.h248 * model programming (small or medium model with some far allocations).
260 # define FAR far
269 # define FAR far
/third_party/zlib/contrib/pascal/
H A Dzlibpas.pas31 total_in: LongInt; (* total nb of input bytes read so far *)
35 total_out: LongInt; (* total nb of bytes output so far *)
/third_party/zlib/
H A Dzconf.h304 * model programming (small or medium model with some far allocations).
316 # define FAR far
325 # define FAR far
/third_party/ltp/testcases/open_posix_testsuite/scripts/
H A Dlocate-test25 up by this tool. This might change in the future. So far, the ones
/third_party/skia/third_party/externals/angle2/src/common/
H A Dplatform.h84 // Macros 'near', 'far', 'NEAR' and 'FAR' are defined by 'shared/minwindef.h' in the Windows SDK.
85 // Macros 'near' and 'far' are empty. They are not used by other Windows headers and are undefined
86 // here to avoid identifier conflicts. Macros 'NEAR' and 'FAR' contain 'near' and 'far'. They are
89 # undef far macro
/third_party/skia/third_party/externals/freetype/src/gzip/
H A Dftzconf.h151 * model programming (small or medium model with some far allocations).
162 # define FAR far
/third_party/ffmpeg/tools/
H A Dpatcheck18 echo This tool is intended to help a human check/review patches. It is very far from

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