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Help
Searched
refs:faceColors
(Results
1 - 3
of
3
) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H
A
D
CubeMapTextureTest.cpp
65
const GLfloat
faceColors
[] = {
in TEST_P()
local
93
const GLfloat *faceColor =
faceColors
+ (face * 4);
in TEST_P()
106
const GLfloat *faceColor =
faceColors
+ (face * 4);
in TEST_P()
127
constexpr GLColor
faceColors
[kCubeFaceCount][kCubeFaceSectionCount] = {
in runSampleCoordinateTransformTest()
local
150
// Create the face with four sections, each with a solid color from |
faceColors
|.
in runSampleCoordinateTransformTest()
162
faceData[r * kTextureSize + c] =
faceColors
[face][s];
in runSampleCoordinateTransformTest()
220
const GLColor sectionColor =
faceColors
[face][faceSampledSections[face][section]];
in runSampleCoordinateTransformTest()
236
// colors match the right color from |
faceColors
|.
in TEST_P()
H
A
D
TextureTest.cpp
2078
std::array<GLColor, 6>
faceColors
= {{GLColor::red, GLColor::green, GLColor::blue,
in TEST_P()
local
2086
Vector4 clearColorF =
faceColors
[faceIndex].toNormalizedVector();
in TEST_P()
2090
EXPECT_PIXEL_COLOR_EQ(0, 0,
faceColors
[faceIndex]);
in TEST_P()
2098
EXPECT_PIXEL_COLOR_EQ(0, 0,
faceColors
[faceIndex])
in TEST_P()
/third_party/skia/gm/
H
A
D
crbug_224618.cpp
74
SkColor
faceColors
[6] = {
variable
95
fillPaint.setColor(
faceColors
[i]);
Completed in 12 milliseconds