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Searched refs:fUniformsDirty (Results 1 - 5 of 5) sorted by relevance

/third_party/skia/src/gpu/d3d/
H A DGrD3DPipelineStateDataManager.cpp34 if (fUniformsDirty) { in uploadConstants()
37 fUniformsDirty = false; in uploadConstants()
/third_party/skia/src/gpu/dawn/
H A DGrDawnProgramDataManager.cpp44 if (fUniformsDirty && 0 != fUniformSize) { in uploadUniformBuffers()
57 fUniformsDirty = false; in uploadUniformBuffers()
/third_party/skia/src/gpu/vk/
H A DGrVkPipelineStateDataManager.cpp51 if (fUniformsDirty) { in uploadUniforms()
59 fUniformsDirty = false; in uploadUniforms()
150 fUniformsDirty = true; in setMatrix2fv()
/third_party/skia/src/gpu/
H A DGrUniformDataManager.h52 void markDirty() { fUniformsDirty = true; } in markDirty()
80 mutable bool fUniformsDirty = false; member in GrUniformDataManager
H A DGrUniformDataManager.cpp21 , fUniformsDirty(false) { in GrUniformDataManager()
28 fUniformsDirty = true; in getBufferPtrAndMarkDirty()

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