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Searched refs:fSucceeded (Results 1 - 1 of 1) sorted by relevance

/third_party/skia/src/utils/
H A DSkShadowTessellator.cpp33 if (!fSucceeded) { in releaseVertices()
113 bool fSucceeded; member in SkBaseShadowTessellator
165 , fSucceeded(false)
920 fSucceeded = true; // We don't want to try to blur these cases, so we will in SkAmbientShadowTessellator()
934 fSucceeded = this->computeConvexShadow(inset, outset, false); in SkAmbientShadowTessellator()
936 fSucceeded = this->computeConcaveShadow(inset, outset); in SkAmbientShadowTessellator()
1021 fSucceeded = true; // We don't want to try to blur these cases, so we will in SkSpotShadowTessellator()
1037 fSucceeded = this->computeConvexShadow(inset, outset, true); in SkSpotShadowTessellator()
1039 fSucceeded = this->computeConcaveShadow(inset, outset); in SkSpotShadowTessellator()
1042 if (!fSucceeded) { in SkSpotShadowTessellator()
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