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Searched refs:fStencilBits (Results 1 - 9 of 9) sorted by relevance

/third_party/skia/tools/sk_app/
H A DWindowContext.h52 int stencilBits() const { return fStencilBits; } in stencilBits()
68 // initializing fSampleCount and fStencilBits!
70 int fStencilBits = 0; member in sk_app::WindowContext
H A DGLWindowContext.cpp70 fStencilBits, in getBackbufferSurface()
H A DVulkanWindowContext.cpp249 fStencilBits = 8; in createSwapchain()
/third_party/skia/src/gpu/
H A DGrBackendSurface.cpp928 , fStencilBits(stencilBits) in GrBackendRenderTarget()
967 , fStencilBits(0) // We always create stencil buffers internally for vulkan in GrBackendRenderTarget()
980 , fStencilBits(0) in GrBackendRenderTarget()
1008 , fStencilBits(0) in GrBackendRenderTarget()
1021 , fStencilBits(stencilBits) in GrBackendRenderTarget()
1037 , fStencilBits(stencilBits) in GrBackendRenderTarget()
1073 fStencilBits = that.fStencilBits; in operator =()
1265 r0.fStencilBits != r1.fStencilBits || in TestingOnly_Equals()
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/third_party/skia/include/gpu/
H A DGrBackendSurface.h516 int stencilBits() const { return fStencilBits; } in stencilBits()
615 int fStencilBits; member in GrBackendRenderTarget
/third_party/skia/tools/sk_app/android/
H A DGLWindowContext_android.cpp116 eglGetConfigAttrib(fDisplay, surfaceConfig, EGL_STENCIL_SIZE, &fStencilBits); in onInitializeContext()
/third_party/skia/tools/sk_app/win/
H A DGLWindowContext_win.cpp105 fStencilBits = pfd.cStencilBits;
H A DANGLEWindowContext_win.cpp135 fStencilBits = pfd.cStencilBits; in onInitializeContext()
/third_party/skia/tools/sk_app/unix/
H A DGLWindowContext_unix.cpp145 glXGetConfig(fDisplay, fVisualInfo, GLX_STENCIL_SIZE, &fStencilBits); in onInitializeContext()

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