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Searched refs:fShaderIndex (Results 1 - 4 of 4) sorted by relevance

/third_party/skia/samplecode/
H A DSampleCamera.cpp22 int fShaderIndex = 0; member in __anon18632::CameraView
58 fShaderIndex = (fShaderIndex + 1) % fShaders.count();
63 paint.setShader(fShaders[fShaderIndex]);
/third_party/skia/src/pdf/
H A DSkPDFGraphicStackState.cpp187 if (state.fShaderIndex >= 0) { in updateDrawingState()
188 if (state.fShaderIndex != currentEntry()->fShaderIndex) { in updateDrawingState()
189 SkPDFUtils::ApplyPattern(state.fShaderIndex, fContentStream); in updateDrawingState()
190 currentEntry()->fShaderIndex = state.fShaderIndex; in updateDrawingState()
194 currentEntry()->fShaderIndex >= 0) { in updateDrawingState()
200 currentEntry()->fShaderIndex = -1; in updateDrawingState()
H A DSkPDFGraphicStackState.h21 int fShaderIndex = -1; member
H A DSkPDFDevice.cpp1159 entry->fShaderIndex = -1; in populate_graphic_state_entry_from_paint()
1200 entry->fShaderIndex = add_resource(*shaderResources, pdfShader); in populate_graphic_state_entry_from_paint()

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