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Searched refs:fShadeDirectlyIntoDevice (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/core/
H A DSkBlitter_ARGB32.cpp981 fShadeDirectlyIntoDevice = false; in SkARGB32_Shader_Blitter()
984 fShadeDirectlyIntoDevice = true; in SkARGB32_Shader_Blitter()
988 fShadeDirectlyIntoDevice = true; in SkARGB32_Shader_Blitter()
1005 if (fShadeDirectlyIntoDevice) { in blitH()
1028 if (fShadeDirectlyIntoDevice) { in blitRect()
1057 if (fShadeDirectlyIntoDevice) { in blitRect()
1090 if (fXfermode && !fShadeDirectlyIntoDevice) { in blitAntiH()
1114 } else if (fShadeDirectlyIntoDevice || in blitAntiH()
1354 if (fShadeDirectlyIntoDevice) { in blitV()
1384 if (fShadeDirectlyIntoDevice) { in blitV()
[all...]
H A DSkCoreBlitters.h136 bool fShadeDirectlyIntoDevice; member in SkARGB32_Shader_Blitter

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