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Searched refs:fSaved (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/bench/
H A DGameBench.cpp151 mat.setTranslate(fSaved[j][0], fSaved[j][1]);
154 mat.preScale(fSaved[j][2], fSaved[j][2]);
156 mat.preRotate(fSaved[j][2]);
173 fSaved[fNumSaved][0] = transRand.nextRangeScalar(0.0f, maxTransX);
174 fSaved[fNumSaved][1] = transRand.nextRangeScalar(0.0f, maxTransY);
177 fSaved[fNumSaved][0] = SkScalarFloorToScalar(fSaved[fNumSaved][0]);
178 fSaved[fNumSave
242 SkScalar fSaved[kNumBeforeClear][3]; global() member in GameBench
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/third_party/skia/src/core/
H A DSkPath.cpp70 fSaved = static_cast<SkPathFirstDirection>(fPath->getFirstDirection()); in SkAutoDisableDirectionCheck()
74 fPath->setFirstDirection(fSaved); in ~SkAutoDisableDirectionCheck()
79 SkPathFirstDirection fSaved; member in SkAutoDisableDirectionCheck

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