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Help
Searched
refs:fSaved
(Results
1 - 2
of
2
) sorted by relevance
/third_party/skia/bench/
H
A
D
GameBench.cpp
151
mat.setTranslate(
fSaved
[j][0],
fSaved
[j][1]);
154
mat.preScale(
fSaved
[j][2],
fSaved
[j][2]);
156
mat.preRotate(
fSaved
[j][2]);
173
fSaved
[fNumSaved][0] = transRand.nextRangeScalar(0.0f, maxTransX);
174
fSaved
[fNumSaved][1] = transRand.nextRangeScalar(0.0f, maxTransY);
177
fSaved
[fNumSaved][0] = SkScalarFloorToScalar(
fSaved
[fNumSaved][0]);
178
fSaved
[fNumSave
242
SkScalar
fSaved
[kNumBeforeClear][3];
global()
member in GameBench
[all...]
/third_party/skia/src/core/
H
A
D
SkPath.cpp
70
fSaved
= static_cast<SkPathFirstDirection>(fPath->getFirstDirection());
in SkAutoDisableDirectionCheck()
74
fPath->setFirstDirection(
fSaved
);
in ~SkAutoDisableDirectionCheck()
79
SkPathFirstDirection
fSaved
;
member in SkAutoDisableDirectionCheck
Completed in 7 milliseconds