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Help
Searched
refs:fResourceState
(Results
1 - 10
of
10
) sorted by relevance
/third_party/skia/src/gpu/d3d/
H
A
D
GrD3DTypesMinimal.cpp
17
,
fResourceState
(state) {}
in GrD3DBackendSurfaceInfo()
20
SkSafeUnref(
fResourceState
);
in cleanup()
21
fResourceState
= nullptr;
in cleanup()
28
GrD3DResourceState* oldLayout =
fResourceState
;
in assign()
30
fResourceState
= SkSafeRef(that.
fResourceState
);
in assign()
38
SkASSERT(
fResourceState
);
in setResourceState()
39
fResourceState
->setResourceState(static_cast<D3D12_RESOURCE_STATES>(resourceState));
in setResourceState()
43
SkASSERT(
fResourceState
);
in getGrD3DResourceState()
44
return sk_ref_sp(
fResourceState
);
in getGrD3DResourceState()
[all...]
H
A
D
GrD3DBuffer.cpp
85
,
fResourceState
(resourceState)
in GrD3DBuffer()
97
if (newResourceState ==
fResourceState
||
in setResourceState()
99
(
fResourceState
== D3D12_RESOURCE_STATE_GENERIC_READ &&
in setResourceState()
100
SkToBool(newResourceState |
fResourceState
))) {
in setResourceState()
107
barrier.StateBefore =
fResourceState
;
in setResourceState()
112
fResourceState
= newResourceState;
in setResourceState()
227
range.End =
fResourceState
== D3D12_RESOURCE_STATE_COPY_DEST ? 0 : size;
in internalUnmap()
H
A
D
GrD3DTextureResource.cpp
53
info->
fResourceState
= initialState;
in InitTextureResourceInfo()
96
static_cast<D3D12_RESOURCE_STATES>(msInfo.
fResourceState
)));
in CreateMSAA()
H
A
D
GrD3DTexture.cpp
78
new GrD3DResourceState(static_cast<D3D12_RESOURCE_STATES>(info.
fResourceState
)));
in MakeNewTexture()
121
info.
fResourceState
= resourceState;
in MakeAliasingTexture()
H
A
D
GrD3DBuffer.h
38
D3D12_RESOURCE_STATES
fResourceState
;
member in GrD3DBuffer
H
A
D
GrD3DAttachment.cpp
60
sk_sp<GrD3DResourceState> state(new GrD3DResourceState(info.
fResourceState
));
in MakeStencil()
H
A
D
GrD3DTextureRenderTarget.cpp
124
static_cast<D3D12_RESOURCE_STATES>(info.
fResourceState
)));
in MakeNewTextureRenderTarget()
/third_party/skia/include/gpu/d3d/
H
A
D
GrD3DTypes.h
182
D3D12_RESOURCE_STATES
fResourceState
= D3D12_RESOURCE_STATE_COMMON;
member
201
,
fResourceState
(resourceState)
in GrD3DTextureResourceInfo()
212
,
fResourceState
(resourceState)
in GrD3DTextureResourceInfo()
221
return fResource == that.fResource &&
fResourceState
== that.
fResourceState
&&
in operator ==()
/third_party/skia/include/private/
H
A
D
GrD3DTypesMinimal.h
57
GrD3DResourceState*
fResourceState
;
member
/third_party/skia/src/gpu/
H
A
D
GrBackendSurface.cpp
553
static_cast<D3D12_RESOURCE_STATES>(d3dInfo.
fResourceState
)))) {}
in GrBackendTexture()
998
static_cast<D3D12_RESOURCE_STATES>(d3dInfo.
fResourceState
)))) {}
in GrBackendRenderTarget()
Completed in 6 milliseconds