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Searched refs:fResourceState (Results 1 - 10 of 10) sorted by relevance

/third_party/skia/src/gpu/d3d/
H A DGrD3DTypesMinimal.cpp17 , fResourceState(state) {} in GrD3DBackendSurfaceInfo()
20 SkSafeUnref(fResourceState); in cleanup()
21 fResourceState = nullptr; in cleanup()
28 GrD3DResourceState* oldLayout = fResourceState; in assign()
30 fResourceState = SkSafeRef(that.fResourceState); in assign()
38 SkASSERT(fResourceState); in setResourceState()
39 fResourceState->setResourceState(static_cast<D3D12_RESOURCE_STATES>(resourceState)); in setResourceState()
43 SkASSERT(fResourceState); in getGrD3DResourceState()
44 return sk_ref_sp(fResourceState); in getGrD3DResourceState()
[all...]
H A DGrD3DBuffer.cpp85 , fResourceState(resourceState) in GrD3DBuffer()
97 if (newResourceState == fResourceState || in setResourceState()
99 (fResourceState == D3D12_RESOURCE_STATE_GENERIC_READ && in setResourceState()
100 SkToBool(newResourceState | fResourceState))) { in setResourceState()
107 barrier.StateBefore = fResourceState; in setResourceState()
112 fResourceState = newResourceState; in setResourceState()
227 range.End = fResourceState == D3D12_RESOURCE_STATE_COPY_DEST ? 0 : size; in internalUnmap()
H A DGrD3DTextureResource.cpp53 info->fResourceState = initialState; in InitTextureResourceInfo()
96 static_cast<D3D12_RESOURCE_STATES>(msInfo.fResourceState))); in CreateMSAA()
H A DGrD3DTexture.cpp78 new GrD3DResourceState(static_cast<D3D12_RESOURCE_STATES>(info.fResourceState))); in MakeNewTexture()
121 info.fResourceState = resourceState; in MakeAliasingTexture()
H A DGrD3DBuffer.h38 D3D12_RESOURCE_STATES fResourceState; member in GrD3DBuffer
H A DGrD3DAttachment.cpp60 sk_sp<GrD3DResourceState> state(new GrD3DResourceState(info.fResourceState)); in MakeStencil()
H A DGrD3DTextureRenderTarget.cpp124 static_cast<D3D12_RESOURCE_STATES>(info.fResourceState))); in MakeNewTextureRenderTarget()
/third_party/skia/include/gpu/d3d/
H A DGrD3DTypes.h182 D3D12_RESOURCE_STATES fResourceState = D3D12_RESOURCE_STATE_COMMON; member
201 , fResourceState(resourceState) in GrD3DTextureResourceInfo()
212 , fResourceState(resourceState) in GrD3DTextureResourceInfo()
221 return fResource == that.fResource && fResourceState == that.fResourceState && in operator ==()
/third_party/skia/include/private/
H A DGrD3DTypesMinimal.h57 GrD3DResourceState* fResourceState; member
/third_party/skia/src/gpu/
H A DGrBackendSurface.cpp553 static_cast<D3D12_RESOURCE_STATES>(d3dInfo.fResourceState)))) {} in GrBackendTexture()
998 static_cast<D3D12_RESOURCE_STATES>(d3dInfo.fResourceState)))) {} in GrBackendRenderTarget()

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