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Searched refs:fQueue (Results 1 - 19 of 19) sorted by relevance

/third_party/skia/tools/sk_app/win/
H A DD3D12WindowContext_win.cpp56 gr_cp<ID3D12CommandQueue> fQueue; member in sk_app::D3D12WindowContext
83 fQueue = backendContext.fQueue; in initializeContext()
111 fQueue.get(), fWindow, &swapChainDesc, nullptr, nullptr, &swapChain)); in initializeContext()
177 fQueue.reset(nullptr); in destroyContext()
208 GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(), fFenceValues[fBufferIndex])); in swapBuffers()
/third_party/skia/experimental/graphite/src/mtl/
H A DMtlGpu.h28 id<MTLCommandQueue> queue() const { return fQueue.get(); } in queue()
43 sk_cfp<id<MTLCommandQueue>> fQueue; member in skgpu::mtl::final
/third_party/skia/include/gpu/mtl/
H A DGrMtlBackendContext.h17 sk_cfp<GrMTLHandle> fQueue; member
/third_party/skia/experimental/graphite/include/mtl/
H A DMtlBackendContext.h19 sk_cfp<CFTypeRef> fQueue; member
/third_party/skia/include/gpu/d3d/
H A DGrD3DBackendContext.h30 gr_cp<ID3D12CommandQueue> fQueue; member
/third_party/skia/tools/sk_app/
H A DGraphiteMetalWindowContext.h49 sk_cfp<id<MTLCommandQueue>> fQueue; member in sk_app::GraphiteMetalWindowContext
H A DMetalWindowContext.h51 sk_cfp<id<MTLCommandQueue>> fQueue; member in sk_app::MetalWindowContext
H A DVulkanWindowContext.cpp83 fGraphicsQueue = backendContext.fQueue; in initializeContext()
/third_party/skia/include/gpu/vk/
H A DGrVkBackendContext.h50 VkQueue fQueue; member
/third_party/skia/tools/gpu/d3d/
H A DD3DTestUtils.cpp77 ctx->fQueue = queue; in CreateD3DBackendContext()
/third_party/skia/src/gpu/d3d/
H A DGrD3DGpu.h43 ID3D12CommandQueue* queue() const { return fQueue.get(); } in queue()
298 gr_cp<ID3D12CommandQueue> fQueue; member in GrD3DGpu
H A DGrD3DGpu.cpp72 , fQueue(backendContext.fQueue) in GrD3DGpu()
156 GrD3DDirectCommandList::SubmitResult result = fCurrentDirectCommandList->submit(fQueue.get()); in submitDirectCommandList()
1729 fQueue->Signal(d3dSem->fence(), d3dSem->value()); in insertSemaphore()
1736 fQueue->Wait(d3dSem->fence(), d3dSem->value()); in waitSemaphore()
1740 GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(), ++fCurrentFenceValue)); in insertFence()
/third_party/skia/src/gpu/dawn/
H A DGrDawnGpu.h44 const wgpu::Queue& queue() const { return fQueue; } in queue()
232 wgpu::Queue fQueue; member in GrDawnGpu
H A DGrDawnGpu.cpp126 , fQueue(device.GetQueue()) in GrDawnGpu()
141 fQueue = nullptr; in disconnect()
566 fQueue.Submit(fCommandBuffers.size(), &fCommandBuffers.front()); in onSubmitToGpu()
/third_party/skia/src/gpu/vk/
H A DGrVkGpu.h68 VkQueue queue() const { return fQueue; } in queue()
422 VkQueue fQueue; // Must be Graphics queue member in GrVkGpu
H A DGrVkGpu.cpp66 backendContext.fQueue == VK_NULL_HANDLE) { in Make()
233 , fQueue(backendContext.fQueue) in GrVkGpu()
419 bool didSubmit = fMainCmdBuffer->submitToQueue(this, fQueue, fSemaphoresToSignal, in submitCommandBuffer()
2264 VK_CALL(QueueWaitIdle(fQueue)); in finishOutstandingGpuWork()
/third_party/skia/src/gpu/mtl/
H A DGrMtlGpu.h302 id<MTLCommandQueue> fQueue; member in GrMtlGpu
/third_party/skia/tools/gpu/vk/
H A DVkTestUtils.cpp784 ctx->fQueue = queue; in CreateVkBackendContext()
/third_party/skia/src/gpu/
H A DGrDirectContext.cpp1337 backendContext.fQueue.reset(queue);

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