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Help
Searched
refs:fProtectedContext
(Results
1 - 6
of
6
) sorted by relevance
/third_party/skia/include/gpu/d3d/
H
A
D
GrD3DBackendContext.h
32
GrProtected
fProtectedContext
= GrProtected::kNo;
member
/third_party/skia/include/gpu/vk/
H
A
D
GrVkBackendContext.h
74
GrProtected
fProtectedContext
= GrProtected::kNo;
member
/third_party/skia/tools/gpu/d3d/
H
A
D
D3DTestUtils.cpp
79
ctx->
fProtectedContext
= /*isProtected ? GrProtected::kYes :*/ GrProtected::kNo;
in CreateD3DBackendContext()
/third_party/skia/src/gpu/vk/
H
A
D
GrVkGpu.cpp
144
*backendContext.fVkExtensions, backendContext.
fProtectedContext
));
in Make()
151
*backendContext.fVkExtensions, backendContext.
fProtectedContext
));
in Make()
176
backendContext.
fProtectedContext
));
in Make()
212
if (backendContext.
fProtectedContext
== GrProtected::kYes &&
in Make()
238
,
fProtectedContext
(backendContext.
fProtectedContext
) {
in GrVkGpu()
646
if (
fProtectedContext
== GrProtected::kYes) {
in onTransferPixelsFrom()
1425
if (backendTex.isProtected() && (
fProtectedContext
== GrProtected::kNo)) {
in onWrapBackendTexture()
1465
if (backendTex.isProtected() && (
fProtectedContext
== GrProtected::kNo)) {
in onWrapRenderableBackendTexture()
1496
if (backendRT.isProtected() && (
fProtectedContext
in onWrapBackendRenderTarget()
[all...]
H
A
D
GrVkGpu.h
77
bool protectedContext() const { return
fProtectedContext
== GrProtected::kYes; }
in protectedContext()
447
GrProtected
fProtectedContext
;
member in GrVkGpu
/third_party/skia/tools/gpu/vk/
H
A
D
VkTestUtils.cpp
791
ctx->
fProtectedContext
= isProtected ? GrProtected::kYes : GrProtected::kNo;
in CreateVkBackendContext()
Completed in 6 milliseconds