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Searched refs:fNumSamplers (Results 1 - 5 of 5) sorted by relevance

/third_party/skia/src/gpu/vk/
H A DGrVkPipelineState.cpp49 fNumSamplers = samplers.count(); in GrVkPipelineState()
118 if (!fNumSamplers) { in setAndBindTextures()
125 SkAutoSTArray<8, SamplerBindings> samplerBindings(fNumSamplers); in setAndBindTextures()
148 SkASSERT(fNumSamplers == currTextureBinding); in setAndBindTextures()
151 if (fNumSamplers == 1) { in setAndBindTextures()
175 for (int i = 0; i < fNumSamplers; ++i) { in setAndBindTextures()
222 if (fNumSamplers == 1) { in setAndBindTextures()
H A DGrVkPipelineState.h114 int fNumSamplers; member in GrVkPipelineState
/third_party/skia/src/gpu/d3d/
H A DGrD3DPipelineState.cpp42 , fNumSamplers(numSamplers) in GrD3DPipelineState()
99 std::vector<D3D12_CPU_DESCRIPTOR_HANDLE> shaderResourceViews(fNumSamplers); in setAndBindTextures()
100 std::vector<D3D12_CPU_DESCRIPTOR_HANDLE> samplers(fNumSamplers); in setAndBindTextures()
130 SkASSERT(fNumSamplers == currTextureBinding); in setAndBindTextures()
133 if (fNumSamplers > 0) { in setAndBindTextures()
H A DGrD3DPipelineState.h96 unsigned int fNumSamplers; member in GrD3DPipelineState
/third_party/skia/src/gpu/mtl/
H A DGrMtlPipelineState.h111 int fNumSamplers; member in GrMtlPipelineState

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