Home
Sort by
last modified time
|
relevance
|
path
Repository(s)
applications
arkcompiler
base
build
commonlibrary
developtools
device
docs
domains
drivers
foundation
ide
interface
kernel
napi_generator
productdefine
test
third_party
vendor
select all
invert selection
clear
Full Search
Search through all text tokens(words,strings,identifiers,numbers) in index.
Definition
Only finds symbol definitions(where e.g a variable(function,...) is defined).
Symbol
Only finds symbol(e.g. methods classes,function,variables).
File Path
Path of the source file(use "/").If you want just exact path,enclose it in "".Source files end with: .jar/.bz2/.a/.h/.java...
History
History log comments.
Type
Any
Bzip(2)
C
Clojure
C#
C++
ELF
Erlang
Image file
Fortran
Golang
GZIP
Haskell
Jar
Java
Java class
JavaScript
Lisp
Lua
Pascal
Perl
PHP
Plain Text
PL/SQL
Python
Rust
Scala
Shell script
SQL
Tar
Tcl
Troff
UUEncoded
Visual Basic
XML
Zip
Type of analyzer used to filter file types include with selected(e.g. just C sources).
Help
Searched
refs:fNumSamplers
(Results
1 - 5
of
5
) sorted by relevance
/third_party/skia/src/gpu/vk/
H
A
D
GrVkPipelineState.cpp
49
fNumSamplers
= samplers.count();
in GrVkPipelineState()
118
if (!
fNumSamplers
) {
in setAndBindTextures()
125
SkAutoSTArray<8, SamplerBindings> samplerBindings(
fNumSamplers
);
in setAndBindTextures()
148
SkASSERT(
fNumSamplers
== currTextureBinding);
in setAndBindTextures()
151
if (
fNumSamplers
== 1) {
in setAndBindTextures()
175
for (int i = 0; i <
fNumSamplers
; ++i) {
in setAndBindTextures()
222
if (
fNumSamplers
== 1) {
in setAndBindTextures()
H
A
D
GrVkPipelineState.h
114
int
fNumSamplers
;
member in GrVkPipelineState
/third_party/skia/src/gpu/d3d/
H
A
D
GrD3DPipelineState.cpp
42
,
fNumSamplers
(numSamplers)
in GrD3DPipelineState()
99
std::vector<D3D12_CPU_DESCRIPTOR_HANDLE> shaderResourceViews(
fNumSamplers
);
in setAndBindTextures()
100
std::vector<D3D12_CPU_DESCRIPTOR_HANDLE> samplers(
fNumSamplers
);
in setAndBindTextures()
130
SkASSERT(
fNumSamplers
== currTextureBinding);
in setAndBindTextures()
133
if (
fNumSamplers
> 0) {
in setAndBindTextures()
H
A
D
GrD3DPipelineState.h
96
unsigned int
fNumSamplers
;
member in GrD3DPipelineState
/third_party/skia/src/gpu/mtl/
H
A
D
GrMtlPipelineState.h
111
int
fNumSamplers
;
member in GrMtlPipelineState
Completed in 4 milliseconds