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Help
Searched
refs:fIsLinear
(Results
1 - 4
of
4
) sorted by relevance
/third_party/skia/src/core/
H
A
D
SkMaskGamma.h
100
SkTMaskGamma() :
fIsLinear
(true) { }
in SkTMaskGamma()
111
SkTMaskGamma(SkScalar contrast, SkScalar paintGamma, SkScalar deviceGamma) :
fIsLinear
(false) {
in SkTMaskGamma()
154
return
fIsLinear
? nullptr : (const uint8_t*) fGammaTables;
in getGammaTables()
162
bool
fIsLinear
;
member in SkTMaskGamma
209
return
fIsLinear
? SkTMaskPreBlend<R_LUM_BITS, G_LUM_BITS, B_LUM_BITS>()
in preBlend()
/third_party/skia/src/pathops/
H
A
D
SkPathOpsTSect.h
191
fIsLinear
= fIsLine = false;
in resetBounds()
235
SkOpDebugBool
fIsLinear
;
member in SkTSpan
H
A
D
SkPathOpsTSect.cpp
172
if (
fIsLinear
) {
in hullCheck()
185
fIsLinear
= true;
in hullCheck()
247
SkASSERT(span->
fIsLinear
);
in linearsIntersect()
417
fIsLinear
= work->
fIsLinear
;
in splitAt()
543
result->fCollapsed = result->
fIsLinear
= result->fIsLine = 0xFF;
in addOne()
1033
if (span->
fIsLinear
|| oppSpan->
fIsLinear
) {
in intersects()
/third_party/skia/src/gpu/ops/
H
A
D
TriangulatingPathRenderer.cpp
54
bool
fIsLinear
;
member
68
return info->
fIsLinear
|| info->fTolerance < 3.0f * tol;
in cache_match()
76
if (i->
fIsLinear
|| i->fTolerance <= c->fTolerance) {
in is_newer_better()
Completed in 6 milliseconds