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Searched
refs:fInUnionPlane
(Results
1 - 1
of
1
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/third_party/skia/src/gpu/ops/
H
A
D
GrOvalOpFactory.cpp
83
fInIsectPlane.isInitialized(),
fInUnionPlane
.isInitialized(), fInRoundCapCenters.isInitialized(),
92
b->addBool(
fInUnionPlane
.isInitialized(), "unionPlane" );
120
fInUnionPlane
= {"inUnionPlane", kFloat3_GrVertexAttribType, kHalf3_GrSLType};
in CircleGeometryProcessor()
165
if (cgp.
fInUnionPlane
.isInitialized()) {
168
varyingHandler->addPassThroughAttribute(cgp.
fInUnionPlane
.asShaderVar(),
217
if (cgp.
fInUnionPlane
.isInitialized()) {
252
Attribute
fInUnionPlane
;
variable
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