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/third_party/skia/src/gpu/
H A DGrDefaultGeoProcFactory.cpp140 vertBuilder->codeAppendf("color = color * %s;", gp.fInCoverage.name());
175 varyingHandler->addPassThroughAttribute(gp.fInCoverage.asShaderVar(), "alpha");
208 bool hasVertexCoverage() const { return fInCoverage.isInitialized(); } in hasVertexCoverage()
233 fInCoverage = {"inCoverage", kFloat_GrVertexAttribType, kHalf_GrSLType}; in DefaultGeoProc()
241 Attribute fInCoverage; variable

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