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/third_party/skia/src/gpu/ops/
H A DTextureOp.cpp104 float fIW; // 1 / width of texture, or 1.0 for texture rectangles member
157 ltrb = ltrb * skvx::Vec<4, float>{params.fIW, params.fInvH, params.fIW, params.fInvH} + in normalize_and_inset_subset()
174 skvx::Vec<4, float> xs = srcQuad->x4f() * params.fIW; in normalize_src_quad()

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