Searched refs:fDraws (Results 1 - 8 of 8) sorted by relevance
/third_party/skia/tools/debugger/ |
H A D | DebugLayerManager.cpp | 23 auto* drawEvent = fDraws.find({frame, nodeId}); in setCommand() 35 fDraws[{f, nodeId}].image = nullptr; in setCommand() 65 fDraws.set(k, std::move(event)); 70 auto& evt = fDraws[{frame, nodeId}]; in drawLayerEventTo() 91 auto& drawEvent = fDraws[{frameN, nodeId}]; in getLayerAsImage() 98 while (i>0 && !(fDraws[{relevantFrames[i], nodeId}].fullRedraw)) { i--; } in getLayerAsImage() 116 auto* evt = fDraws.find({frame, nodeId}); in event() 130 auto* evt = fDraws.find(key); in summarizeLayers() 180 auto& evt = fDraws[{frame, nodeId}]; in getEventDebugCanvas() 186 auto& evt = fDraws[ke in setOverdrawViz() [all...] |
H A D | DebugLayerManager.h | 151 SkTHashMap<LayerKey, DrawEvent> fDraws; member in DebugLayerManager
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/third_party/skia/src/gpu/ |
H A D | GrOpFlushState.cpp | 46 while (fCurrDraw != fDraws.end() && fCurrDraw->fOp == op) { in executeDrawsAndUploadsForMeshDrawOp() 85 fCurrDraw = fDraws.begin(); in preExecuteDraws() 90 SkASSERT(fCurrDraw == fDraws.end()); in reset() 98 fDraws.reset(); in reset() 162 bool firstDraw = fDraws.begin() == fDraws.end(); in recordDraw() 163 auto& draw = fDraws.append(&fArena); in recordDraw()
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H A D | GrOpFlushState.h | 300 SkArenaAllocList<Draw> fDraws; member in final 303 // in fDraws.
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/third_party/skia/src/gpu/ops/ |
H A D | AAConvexPathRenderer.cpp | 773 fDraws.reserve(instanceCount); 845 fDraws.push_back({ meshes, draws.count() }); 850 if (!fProgramInfo || fDraws.isEmpty()) { 856 for (int i = 0; i < fDraws.count(); ++i) { 857 for (int j = 0; j < fDraws[i].fMeshCount; ++j) { 858 flushState->drawMesh(fDraws[i].fMeshes[j]); 899 SkTDArray<MeshDraw> fDraws; member in skgpu::v1::final
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/third_party/skia/experimental/graphite/src/ |
H A D | DrawList.h | 190 int drawCount() const { return fDraws.count(); } in drawCount() 228 SkTBlockList<Draw, 16> fDraws; member in skgpu::DrawList
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H A D | DrawList.cpp | 55 fDraws.push_back({Renderer::StencilAndFillPath(), in stencilAndFillPath() 70 // fDraws.push_back({Renderer::FillConvexPath(), in fillConvexPath() 86 // fDraws.push_back({Renderer::StrokePath(), in strokePath()
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H A D | DrawPass.cpp | 183 for (const DrawList::Draw& draw : draws->fDraws.items()) { in Make()
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