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Searched refs:fDeviceContext (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/tools/gpu/gl/win/
H A DCreatePlatformGLTestContext_win.cpp50 HDC fDeviceContext;
60 , fDeviceContext(nullptr)
95 if (!(fDeviceContext = GetDC(fWindow))) {
112 fPbufferContext = SkWGLPbufferContext::Create(fDeviceContext, contextType, winShareContext);
117 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, false, contextType,
123 dc = fDeviceContext;
126 ReleaseDC(fWindow, fDeviceContext);
127 fDeviceContext = 0;
176 if (fWindow && fDeviceContext) {
177 ReleaseDC(fWindow, fDeviceContext);
[all...]
/third_party/skia/tools/gpu/gl/angle/
H A DGLTestContext_angle.cpp123 HDC fDeviceContext; member in ANGLEGLContext
187 fDeviceContext = nullptr; in ANGLEGLContext()
229 if (!(fDeviceContext = GetDC(fWindow))) { in ANGLEGLContext()
235 fDisplay = get_angle_egl_display(fDeviceContext, type); in ANGLEGLContext()
459 if (fDeviceContext) { in destroyGLContext()
460 ReleaseDC(fWindow, fDeviceContext); in destroyGLContext()
461 fDeviceContext = 0; in destroyGLContext()

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