Searched refs:fDeviceContext (Results 1 - 2 of 2) sorted by relevance
/third_party/skia/tools/gpu/gl/win/ |
H A D | CreatePlatformGLTestContext_win.cpp | 50 HDC fDeviceContext; 60 , fDeviceContext(nullptr) 95 if (!(fDeviceContext = GetDC(fWindow))) { 112 fPbufferContext = SkWGLPbufferContext::Create(fDeviceContext, contextType, winShareContext); 117 if (!(fGlRenderContext = SkCreateWGLContext(fDeviceContext, 0, false, contextType, 123 dc = fDeviceContext; 126 ReleaseDC(fWindow, fDeviceContext); 127 fDeviceContext = 0; 176 if (fWindow && fDeviceContext) { 177 ReleaseDC(fWindow, fDeviceContext); [all...] |
/third_party/skia/tools/gpu/gl/angle/ |
H A D | GLTestContext_angle.cpp | 123 HDC fDeviceContext; member in ANGLEGLContext 187 fDeviceContext = nullptr; in ANGLEGLContext() 229 if (!(fDeviceContext = GetDC(fWindow))) { in ANGLEGLContext() 235 fDisplay = get_angle_egl_display(fDeviceContext, type); in ANGLEGLContext() 459 if (fDeviceContext) { in destroyGLContext() 460 ReleaseDC(fWindow, fDeviceContext); in destroyGLContext() 461 fDeviceContext = 0; in destroyGLContext()
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