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Searched refs:fCurrentRenderPass (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/vk/
H A DGrVkOpsRenderPass.cpp70 bool withStencil = fCurrentRenderPass->hasStencilAttachment(); in setAttachmentLayouts()
71 bool withResolve = fCurrentRenderPass->hasResolveAttachment(); in setAttachmentLayouts()
185 bool useFullBounds = fCurrentRenderPass->hasResolveAttachment() && in beginRenderPass()
196 const VkExtent2D& granularity = fCurrentRenderPass->granularity(); in beginRenderPass()
209 if (!fGpu->beginRenderPass(fCurrentRenderPass, fFramebuffer, &clearColor, fRenderTarget, in beginRenderPass()
214 fCurrentRenderPass = nullptr; in beginRenderPass()
241 fCurrentRenderPass = fGpu->resourceProvider().findRenderPass(rpHandle, in init()
246 if (!fCurrentRenderPass) { in init()
254 fCurrentRenderPass = nullptr; in init()
257 fCurrentSecondaryCommandBuffer->begin(fGpu, fFramebuffer.get(), fCurrentRenderPass); in init()
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H A DGrVkOpsRenderPass.h113 const GrVkRenderPass* fCurrentRenderPass; member in GrVkOpsRenderPass

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