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Searched refs:fCurrentFenceValue (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/d3d/
H A DGrD3DGpu.cpp85 SkASSERT(fCurrentFenceValue == 0); in GrD3DGpu()
86 GR_D3D_CALL_ERRCHECK(fDevice->CreateFence(fCurrentFenceValue, D3D12_FENCE_FLAG_NONE, in GrD3DGpu()
211 if (fFence->GetCompletedValue() < fCurrentFenceValue) { in waitForQueueCompletion()
215 GR_D3D_CALL_ERRCHECK(fFence->SetEventOnCompletion(fCurrentFenceValue, fenceEvent)); in waitForQueueCompletion()
1740 GR_D3D_CALL_ERRCHECK(fQueue->Signal(fFence.get(), ++fCurrentFenceValue)); in insertFence()
1741 return fCurrentFenceValue; in insertFence()
H A DGrD3DGpu.h307 uint64_t fCurrentFenceValue = 0; member in GrD3DGpu

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